Henchman Image

You are (or were) a henchman. You have learned the job comes first, questions come never. Your unwavering loyalty is the only thing keeping you alive and your list of job references could include local mob figures, dungeon bosses, or even corrupt political and social figures.

 
Skill Proficiencies: Intimidation, Athletics
Tool Proficiencies: One type of gaming set, proficiency with improvised weapons or vehicles (land)
Languages: None
Equipment: A flask (full of alcohol of choice), 4' length of chain, one improvised weapon of choice (2' lead pipe, crowbar, baseball bat, etc), one type of gaming set, and pouch containing 10gp
 
Henchman Specialty

Henchmen perform all sorts of duties for their respective bosses. Some learn their unique skill sets on the job while others parlay their natural talents to more advantageous positions. Choose which function your character served, or roll on the table below.

d6 Henchman Specialty
1 Club/Shop Bouncer
2 Fanatical Underling
3 Bodyguard
4 Getaway Driver
5 Muscle-Bound Goon
6 Runner
 
Feature: In the Know

Minions across the land immediately recognized a kindred spirit in you. The disgruntled willingly unload their grievances and concerns to you with little provocation if you speak their language and the ones who don't are more than happy to let you slide on by for a coin or two.

Talk with your DM to determine how this feature works out within gameplay. You could gain advantage on Persuasion, Deception, and Insight or a flat bonus to rolls relating to information the minion knows. Perhaps the creature can direct you to someone who will answer questions more directly or give goods that will help you and your party.

 
Suggested Characteristics

A job is a job, but everyone has different feelings about their line of work. Keep in mind your henchman's (previous) employers when deciding their attitude about the past.

d6 Personality Trait
1 I live in perpetual fear my (former) boss will find out about I was slacking on the job
2 I secretly feel like my (former) boss is an absolute idiot and I could run things better
3 I go out of my way to avoid (former) coworkers outside the workplace
4 Damn, it feels good to be a gangster
5 I will easily (or have previously) rat on coworkers if it means advancing my position
6 I go out of my way to make my profession sound more legitimate around family and friends
d6 Ideal
1 Identity. Being a henchman is what I do, not who I am.
2 Power. There's a top to this pyramid, and that's where I'm going
3 Fun. There's nothing quite like taking what you want, WHEN you want.
4 Tradition. My pa did this job, his father did it before him, and I must do it now.
5 Obligation. I got myself into this mess of a life and I will get myself out of it
6 Loyalty. Being loyal is more important than being right or wrong.
d6 Bond
1 The Boss knows best
2 Every cent I earn goes to supporting my family
3 I would sooner die than betray the crew
4 I join (joined) the crews I did solely for the opportunity to get revenge for a past wrong
5 Money can't buy you happiness, but it can buy just about everything else
6 I vehemently urge the youth to make a better life for themselves than to follow in my footsteps
d6 Flaw
1 I tend to nap when things get slow or boring
2 What's yours is mine and what's mine is mine
3 I view everyone I work with as meat shields
4 All of my money goes to drinks to forget the nature of my (former) work
5 I compulsively cheat at games
6 My first reaction to not getting my way is to make threats of violence
 
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