Warlock
Base Class: Warlock

Summoning spirits to your aid, creating charms and amulets of protection and health, and using your powers to make your enemies fall to your will, the Voodoo Warlock is a force from the grave and not to be reckoned with. 

Expanded Spell List

The spirits of voodoo magic let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Voodoo Expanded Spells

Spell Level

Spells

1st

ray of sickness, dissonant whispers

2nd

moonbeam, healing spirit

3rd

animate dead, spirit guardians

4th

polymorph, divination

5th

animate objects, reincarnate

Healing Charms

Starting at 1st level, you can create a Healing Charm by taking an hour and completing a ritual. A person wearing a Healing Charm can break it by a bonus action. When they do, they gain temporary hit points equal to your 1D4 + your warlock level (minimum of 1).  The amount increases by 1D4 at 4th, 8th, 12th, 16th, and 20th level. 

Call Upon the Spirits

Starting at 6th level, you can perform a ritual by spending 10 minutes and taking 2D4 damage. When you do, you can make a pact with a spirit to come to your aid when you are in need. After completing this ritual, once before taking a long rest, you may spend an action to summon the spirit to your side in a space within 10 ft of you.  Use the stat block for a Ghast; this creature obeys your commands, and is at your service for 8 hours or until it's hit points are reduced to zero.

Once you use this feature, you can’t use it again until you finish a long rest.

The Voodoo Doll

Starting at 10th level, you gain the ability to create a doll in the likeness of a creature, giving you the ability to cast a set of spells specifically against said creature. The spirits provide you the ritual to create the voodoo doll.

The creation of this item requires an hours time, materials you would like to use to create the doll from, and a piece of biological material from the desired creature, i.e. blood, hair, etc. The voodoo doll is considered a magical item, and you can only have one in existence at one time. If you create a new one while the current one exists, the current one turns to ash as the new one is created. 

Once created, the item allows you to cast spells specifically against the creature it was created in the image of. The voodoo doll has 3 charges; when all are expended, the voodoo doll turns to ash. Expending a charge from the voodoo doll allows you to cast one of the following spells against the creature it was created in the image of: Hold Person, Deafness Blindness, Inflict Wounds. The spells are cast at the same level as your pact magic casts at. The spell DC is your spell DC, and casting these spells with the voodoo doll causes the creature it's created in the image of to have disadvantage on all saving throws. The spell range on all spells cast through the doll becomes 90 ft. At level 14, Hold Monster and Contagion are added to the list of spells you can cast through the doll. 

Tear into the Spirit Realm

Starting at 14th level, your connection with the spirits becomes strong enough to tear into their plane. Once per long rest, you can use this ability to create a aura around you in a 60 ft sphere around you that lasts 1 minute. Any number of creatures you choose within the area must make a WIS saving throw (against your spell DC) immediately and at the beginning of each turn they begin inside the area. On a failed save, they come under the effects of the Slow spell and take 5d8 psychic damage; on a success, they are not slowed and take half damage. If they critically fail the save, the creature's spirit is ripped from their body and taken to the spirit realm. 

Spirits Of Voodoo Image

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