Artificer
Base Class: Artificer

Tool Proficiency

3rd-level Alchemist feature

You gain proficiency with alchemist’s supplies and Brewer's Supplies unless you are already Proficient.

Magichemical Brewing

3rd-level Alchemist Revised feature

You just got your hands on some supplies and though you're not quite sure you know what you're doing, you are determined to learn. Regardless of the mess you make.

During a long or short rest, you can use supplies you have collected to try and brew 1 Magichemical Elixir of sorts to be drunk by whoever is in possession of it.

You first must provide some useful Ingredients and brew them together (this will permanently destroy any ingredients used). and once the process is complete you must roll as many d100 die as effects provided by your ingredients to decide the Effects that are given. Use the tables below to determine the effects. For either Beneficial or Detrimental Effects you will roll (1d100) per Effect and then divide the roll by 2 in order to determine the Effect. on a Random Effect, you will simply take the face value of the (1d100) roll.

Type of Ingredient The number of effects Provided.
A Common plant 1 Random Effect (1d100)
An Uncommon Plant 1 Beneficial Effect 1 Detrimental Effect
A Rare Plant 2 Beneficial Effects
A Super Rare Plant 3 Beneficial Effect
Worthless Plant (Example: Grass) No Effect
A Spoiled Plant 1 Beneficial Effect 2 Detrimental Effect
A Common Flower 2 Random Effects (1d100)
An Uncommon Flower 1 Beneficial Effect 1 Detrimental Effect
A Rare Flower 2 Beneficial Effects
A Super Rare Flower 3 Beneficial Effects
A Wilted Flower 2 Beneficial Effect 2 Detrimental Effect
A Common Creature Part 2 Random Effects (1d100)
An Uncommon Creature Part 1 Beneficial Effect 1 Detrimental Effect
A Rare Creature Part 2 Beneficial Effects
A Super Rare Creature Part 3 Beneficial Effects
A Rotten/Spoiled Creature Part 1 Beneficial Effect 3 Detrimental Effect
A Common Powder 1 Beneficial Effect 1 Detrimental Effect
An Uncommon Powder 2 Beneficial Effect 1 Detrimental Effect
A Rare Powder 1 Beneficial Effect
A Super Rare Powder 2 Beneficial Effects
Worthless Powder (Example: Dirt) No Effect
Cheap Gemstone (1Cp-9Sp) 1 Beneficial Effect 1 Detrimental Effect
Expensive Gemstone (1Gp-20Gp) 2 Beneficial Effects
Super Expensive Gemstone (21Gp+) 3 Beneficial Effects
Any Fungus 3 Beneficial Effect 3 Detrimental Effect
Anything Cursed/Undead 3 Detrimental Effects
Unlisted DM's Choice

You can have as many Elixirs made at once as you see fit.

you will gain more Brew slots at later levels in this class. 2 slots at 9th, and 3 at 15th

For either Beneficial or Detrimental Effects you will roll (1d100) per Effect and then divide the roll by 2 in order to determine the Effect. on a Random Effect, you will simply take the face value of the (1d100) roll.

(note: rolling the same Effect twice or more on the same brew does not stack effects and therefore voids any additional roll of the same value)

Random Effect (1d100) (1d100)/2 Beneficial Effects
1 1 Become Invisible for 1 min
2 2 Grants immunity to being Charmed for 1 min
3 3 Get +2 in Wisdom for 10 min
4 4 Gain Darkvision up to 60ft for 1 min
5 5 Removes 1 exhaustion Level
6 6 Gain 2d12 Temporary Hit Points
7 7 Grants immunity to being Deafened for 1 min
8 8 Grants the consumer the effects of a Fly Spell
9 9 Grants immunity to being Petrified for 1 min
10 10 Gain Truesight up to 30ft for 10 min
11 11 Grants the consumer the effects of a Feather Fall Spell
12 12 You cannot be surprised for 1 hour
13 13 Grants Invincibility until the start of your next turn
14 14 Get +2 extra AC for 10 min
15 15 Gain Force resistance for 30 min
16 16 Gain Fire resistance for 30 min
17 17 Gain Necrotic resistance for 30 min
18 18 Grants immunity to being Poisoned for 1 min
19 19 Get +10 ft in walking speed for 10 min
20 20 Gain Poison resistance for 30 min
21 21 Restore 4d10 health
22 22 Gain Lightning resistance for 30 min
23 23 Get +2 in Dexterity for 10 min
24 24 Grants the consumer the effects of a Haste Spell
25 25 x2 Movement Speed for 1 min
26 26 Gain Slashing resistance for 30 min
27 27 Restore 2d10 health
28 28 Add 1d4 to any ability checks or saving throws for 1 min
29 29 Grants immunity to being Blinded for 1 min
30 30 Grants the consumer the effects of a Blink Spell
31 31 Get +2 in Charisma for 10 min
32 32 Gain Cold resistance for 30 min
33 33 Get +2 in Constitution for 10 min
34 34 Gain Radiant resistance for 30 min
35 35 Gain Psychic resistance for 30 min
36 36 Grants immunity to being Frightened for 1 min
37 37 Grants a +3 to attack and damage rolls for 1 min
38 38 Adds +4 on Initiative for 1 hour
39 39 Get +2 in Strength for 10 min
40 40 Triples Jump Height for 10 min
41 41 Gain Thunder resistance for 30 min
42 42 Grants immunity to being Paralyzed for 1 min
43 43 Restore 1d10 health
44 44 Gain Acid resistance for 30 min
45 45 Restore 3d10 health
46 46 you become one year younger
47 47 Gain Bludgeoning resistance for 30 min
48 48 Gain Piercing resistance for 30 min
49 49 Restore 5d10 health
50 50 Get +2 in Intelligence for 10 min
Random Effect 51-100 (1d100)/2 Detrimental Effects
51 1 Targets the consumer with an Immolation Spell
52 2 A dot appears in the center of your vision, you gain a disadvantage on Perception checks for 1 week
53 3 You cannot tell a lie for 10 min
54 4 Take 2d10 Acid Damage
55 5 Gain Psychic vulnerability for 10 min
56 6 Gain Slashing vulnerability for 10 min
57 7 Get -2 in Constitution for 10 min
58 8 Your Vision rapidly changes colors for 1 min
59 9 Targets the consumer with a Hideous Laughter Spell
60 10 Gain Force vulnerability for 10 min
61 11 You uncontrollably breathe fire for 1 min
62 12 You see two of everything as if its actually there for 1 min
63 13 Gain Acid vulnerability for 10 min
64 14 Gain Piercing vulnerability for 10 min
65 15 Grants the consumer the effects of a Dispel Magic Spell
66 16 you are Poisoned for 1 min
67 17 Gain Cold vulnerability for 10 min
68 18 you are Blinded for 1 min
69 19 You forget the last 30 mins of events
70 20 you are Petrified for 1 min
71 21 Get -2 in Wisdom for 10 min
72 22 Get -2 in Charisma for 10 min
73 23 Gain Fire vulnerability for 10 min
74 24 Grants the consumer the effects of an Enemies Abound Spell
75 25 you are Unconscious for 1 min
76 26 Remove 1d4 to any ability checks or saving throws for 1 min
77 27 Get -2 in Dexterity for 10 min
78 28 Shrinks the consumer one size smaller for 1 min
79 29 Your legs go limp and can't move for 1 min
80 30 can speak only falteringly for 10 min
81 31 Take 3d10 Acid Damage
82 32 You Fall asleep as if naturally
83 33 Gain Poison vulnerability for 10 min
84 34 Gain Thunder vulnerability for 10 min
85 35 You can't breathe for 30 seconds
86 36 Your Movement speed is reduced by half for 10 min
87 37 Get -2 in Strength for 10 min
88 38 Gain Necrotic vulnerability for 10 min
89 39 Gain Lightning vulnerability for 10 min
90 40 Grants the consumer the effects of a Levitate Spell
91 41 you are Deafened for 1 min
92 42 Grants the consumer the effects of a Slow Spell
93 43 you are Paralyzed for 1 min
94 44 Teleport 50ft directly up or to the highest unoccupied space
95 45 Gain Radiant vulnerability for 10 min
96 46 you are Frightened for 1 min
97 47 Gain Bludgeoning vulnerability for 10 min
98 48 Get -2 in Intelligence for 10 min
99 49 Take 1d10 Acid Damage
100 50 The consumer is forced to scowl for 10 min

Recipe Book

3rd-level Alchemist feature

once you reach the third level in this class you gain access to a Recipe Book with 20 blank pages for your Magichemical Elixirs. This book allows you to write down and save Specific Elixirs for Replication in the Brewing process. Each Elixir that you choose to save will take up 1 full page of your Recipe book (you may erase or replace any Recipe you have saved at any time). If you ever wish to Replicate one of your saved Brews then you will only need to provide more of the same ingredients as last time and use a Brew slot during your Magichemical Brewing.

Once you have your Elixir(s) brewed and ready to go, You can spend an action to drink your Magichemical concoction and receive its effects. you can also hand them out to as many people as you'd like. shoot you could start a business!

 

Experienced Brewer

5th-level Alchemist feature

You've developed a Brilliant sense of Brewing magic with Ingredients, enabling you to have a little more control over the effects of your Elixirs as you make them more and more. you can now choose to remove 1 effect of your choice from every new Brew that you make from here on.

Also, 5 additional pages Magically appear in your recipe book overnight.

this will increase as you gain levels in this class at 9th and 15th levels. 

Brewing Assault

9th-level Alchemist feature

 

through your experience in Brewing Detrimental Elixirs, you have Pondered the Potential of these Elixirs in Battle and have learned how to modify them to activate on touch. Now when Replicating an Elixir from your Recipe Book you can choose to use Glass blower supplies to make Throwable Elixirs that activate on impact.

You can now use an Action to throw an Elixir Brew (Range 30ft/60ft)

You also gain proficiency with Glassblower's tools unless already Acquired.

Brewing Savant

9th-level Alchemist feature

By continuing to hone your craft you've started to learn how Certain things affect your Brew, and how to Portion your ingredients such that it gives you almost Precise control over how the Brew will come out. You can now choose what number is rolled for 1 provided effect in each brew you choose to make from here on out in your Elixir and it shall be.

You also have 2 Brew slots during a Short or long rest now. You can remove 2 Elixir Effects from new Elixirs. Also, 5 more pages Magically appear in your recipe book overnight.

Master Alchemist

15th-level Alchemist feature

You have been exposed to so many chemicals that they pose little risk to you now, You also now have almost instinctual Knowledge about everything there is to know about Magichemical Brewing. You are an Expert at manipulating your brews to come out how you want now with the speed to pump out multiple at a time.

  • You gain resistance to acid damage and poison damage, and you are immune to the poisoned condition.
  • You can also now cast 1st lvl Absorb Elements at will or at higher levels with the use of a spell slot. this spell does not count against your prepared spells.
  • You can now use 2 Ingredients per Brew, You have 3 Brew Slots available, can Remove 3 Effects, and choose the number rolled for 2 effects provided each time you brew from here on out. Also, 10 more pages Magically appear in your recipe book overnight.

Tool Proficiency

3rd-level Alchemist feature

You gain proficiency with alchemist’s supplies and brewer's supplies If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Experienced Brewer

Experienced Brewer

5th-level Alchemist feature

You've developed a Brilliant sense of Brewing magic with Ingredients, enabling you to have a little more control over the effects of your Elixirs as you make them more and more. you can now choose to remove 1 effect of your choice from every new Brew that you make from here on.

these will increase as you gain levels in this class at 9th and 15th levels. 

Brewing Assault

Brewing Assault

9th-level Alchemist feature

 

through your experience in Brewing Detrimental Elixirs, you have Pondered the Potential of these Elixirs in Battle and have learned how to modify them to activate on touch. Now when Replicating an Elixir from your Recipe Book you can choose to use Glass blower supplies to make Throwable Elixirs that activate on impact.

You can now use an Action to throw an Elixir Brew at a target: (Range 30ft/60ft) you may add your proficiency and Strength modifiers to the attack roll.

You also gain proficiency with Glass Blower tools unless already Acquired.

Master Alchemist

Master Alchemist

15th-level Alchemist feature

You have been exposed to so many chemicals that they pose little risk to you now, You also now have almost instinctual Knowledge about everything there is to know about Magichemical Brewing. You are an Expert at manipulating your brews to come out how you want now with the speed to pump out multiple at a time.

  • You gain resistance to acid damage and poison damage, and you are immune to the poisoned condition.
  • You can also now cast 1st lvl Absorb Elements at will or at higher levels with the use of a spell slot. this spell does not count against your prepared spells.
  • You can now use 2 Ingredients per Brew, You have 3 Brew Slots available, can Remove 3 Effects, and choose the number rolled for 2 effects provided each time you brew from here on out. Also, 10 additional pages Magically appear in your recipe book overnight.

Brewing Savant

Brewing Savant

9th-level Alchemist feature

By continuing to hone your craft you've started to learn how Certain things affect your Brew, and how to Portion your ingredients such that it gives you almost Precise control over how the Brew will come out. You can now choose what number is rolled for 1 provided effect in each brew you choose to make from here on out in your Elixir and it shall be.

You also have 2 Brew slots during a Short or long rest now and can remove 2 Elixir Effects from new Elixirs. Also, 5 more pages Magically appear in your recipe book overnight.

Magichemical Brewing

Magichemical Brewing

3rd-level Alchemist Revised feature

You just got your hands on some supplies and though you're not quite sure you know what you're doing, you are determined to learn. Regardless of the mess you make.

During a long or short rest, you can use supplies you have collected to try and brew 1 Magichemical Elixir of sorts to be drunk by whoever is in possession of it.

You first must provide some useful Ingredients and brew them together (this will permanently destroy any ingredients used). and once the process is complete you must roll as many d100 die as effects provided by your ingredients to decide the Effects that are given. Use the tables below to determine the effects. For either Beneficial or Detrimental Effects you will roll (1d100) per Effect and then divide the roll by 2 in order to determine the Effect. on a Random Effect, you will simply take the face value of the (1d100) roll.

Type of Ingredient The number of effects Provided.
A Common plant 1 Random Effect (1d100)
An Uncommon Plant 1 Beneficial Effect 1 Detrimental Effect
A Rare Plant 2 Beneficial Effects
A Super Rare Plant 3 Beneficial Effect
Worthless Plant (Example: Grass) No Effect
A Spoiled Plant 1 Beneficial Effect 2 Detrimental Effect
A Common Flower 2 Random Effects (1d100)
An Uncommon Flower 1 Beneficial Effect 1 Detrimental Effect
A Rare Flower 2 Beneficial Effects
A Super Rare Flower 3 Beneficial Effects
A Wilted Flower 2 Beneficial Effect 2 Detrimental Effect
A Common Creature Part 2 Random Effects (1d100)
An Uncommon Creature Part 1 Beneficial Effect 1 Detrimental Effect
A Rare Creature Part 2 Beneficial Effects
A Super Rare Creature Part 3 Beneficial Effects
A Rotten/Spoiled Creature Part 1 Beneficial Effect 3 Detrimental Effect
A Common Powder 1 Beneficial Effect 1 Detrimental Effect
An Uncommon Powder 2 Beneficial Effect 1 Detrimental Effect
A Rare Powder 1 Beneficial Effect
A Super Rare Powder 2 Beneficial Effects
Worthless Powder (Example: Dirt) No Effect
Cheap Gemstone (1Cp-9Sp) 1 Beneficial Effect 1 Detrimental Effect
Expensive Gemstone (1Gp-20Gp) 2 Beneficial Effects
Super Expensive Gemstone (21Gp+) 3 Beneficial Effects
Any Fungus 3 Beneficial Effect 3 Detrimental Effect
Anything Cursed/Undead 3 Detrimental Effects
Unlisted DM's Choice

You can have as many Elixirs made at once as you see fit.

you will gain more Brew slots at later levels in this class. 2 slots at 9th, and 3 at 15th

For either Beneficial or Detrimental Effects you will roll (1d100) per Effect and then divide the roll by 2 in order to determine the Effect. on a Random Effect, you will simply take the face value of the (1d100) roll.

(note: rolling the same Effect twice or more on the same brew does not stack effects and therefore voids any additional roll of the same value)

Random Effect (1d100) (1d100)/2 Beneficial Effects
1 1 Become Invisible for 1 min
2 2 Grants immunity to being Charmed for 1 min
3 3 Get +2 in Wisdom for 10 min
4 4 Gain Darkvision up to 60ft for 1 min
5 5 Removes 1 exhaustion Level
6 6 Gain 2d12 Temporary Hit Points
7 7 Grants immunity to being Deafened for 1 min
8 8 Grants the consumer the effects of a Fly Spell
9 9 Grants immunity to being Petrified for 1 min
10 10 Gain Truesight up to 30ft for 10 min
11 11 Grants the consumer the effects of a Feather Fall Spell
12 12 You cannot be surprised for 1 hour
13 13 Grants Invincibility until the start of your next turn
14 14 Get +2 extra AC for 10 min
15 15 Gain Force resistance for 30 min
16 16 Gain Fire resistance for 30 min
17 17 Gain Necrotic resistance for 30 min
18 18 Grants immunity to being Poisoned for 1 min
19 19 Get +10 ft in walking speed for 10 min
20 20 Gain Poison resistance for 30 min
21 21 Restore 4d10 health
22 22 Gain Lightning resistance for 30 min
23 23 Get +2 in Dexterity for 10 min
24 24 Grants the consumer the effects of a Haste Spell
25 25 x2 Movement Speed for 1 min
26 26 Gain Slashing resistance for 30 min
27 27 Restore 2d10 health
28 28 Add 1d4 to any ability checks or saving throws for 1 min
29 29 Grants immunity to being Blinded for 1 min
30 30 Grants the consumer the effects of a Blink Spell
31 31 Get +2 in Charisma for 10 min
32 32 Gain Cold resistance for 30 min
33 33 Get +2 in Constitution for 10 min
34 34 Gain Radiant resistance for 30 min
35 35 Gain Psychic resistance for 30 min
36 36 Grants immunity to being Frightened for 1 min
37 37 Grants a +3 to attack and damage rolls for 1 min
38 38 Adds +4 on Initiative for 1 hour
39 39 Get +2 in Strength for 10 min
40 40 Triples Jump Height for 10 min
41 41 Gain Thunder resistance for 30 min
42 42 Grants immunity to being Paralyzed for 1 min
43 43 Restore 1d10 health
44 44 Gain Acid resistance for 30 min
45 45 Restore 3d10 health
46 46 you become one year younger
47 47 Gain Bludgeoning resistance for 30 min
48 48 Gain Piercing resistance for 30 min
49 49 Restore 5d10 health
50 50 Get +2 in Intelligence for 10 min
Random Effect 51-100 (1d100)/2 Detrimental Effects
51 1 Targets the consumer with an Immolation Spell
52 2 A dot appears in the center of your vision, you gain a disadvantage on Perception checks for 1 week
53 3 You cannot tell a lie for 10 min
54 4 Take 2d10 Acid Damage
55 5 Gain Psychic vulnerability for 10 min
56 6 Gain Slashing vulnerability for 10 min
57 7 Get -2 in Constitution for 10 min
58 8 Your Vision rapidly changes colors for 1 min
59 9 Targets the consumer with a Hideous Laughter Spell
60 10 Gain Force vulnerability for 10 min
61 11 You uncontrollably breathe fire for 1 min
62 12 You see two of everything as if its actually there for 1 min
63 13 Gain Acid vulnerability for 10 min
64 14 Gain Piercing vulnerability for 10 min
65 15 Grants the consumer the effects of a Dispel Magic Spell
66 16 you are Poisoned for 1 min
67 17 Gain Cold vulnerability for 10 min
68 18 you are Blinded for 1 min
69 19 You forget the last 30 mins of events
70 20 you are Petrified for 1 min
71 21 Get -2 in Wisdom for 10 min
72 22 Get -2 in Charisma for 10 min
73 23 Gain Fire vulnerability for 10 min
74 24 Grants the consumer the effects of an Enemies Abound Spell
75 25 you are Unconscious for 1 min
76 26 Remove 1d4 to any ability checks or saving throws for 1 min
77 27 Get -2 in Dexterity for 10 min
78 28 Shrinks the consumer one size smaller for 1 min
79 29 Your legs go limp and can't move for 1 min
80 30 can speak only falteringly for 10 min
81 31 Take 3d10 Acid Damage
82 32 You Fall asleep as if naturally
83 33 Gain Poison vulnerability for 10 min
84 34 Gain Thunder vulnerability for 10 min
85 35 You can't breathe for 30 seconds
86 36 Your Movement speed is reduced by half for 10 min
87 37 Get -2 in Strength for 10 min
88 38 Gain Necrotic vulnerability for 10 min
89 39 Gain Lightning vulnerability for 10 min
90 40 Grants the consumer the effects of a Levitate Spell
91 41 you are Deafened for 1 min
92 42 Grants the consumer the effects of a Slow Spell
93 43 you are Paralyzed for 1 min
94 44 Teleport 50ft directly up or to the highest unoccupied space
95 45 Gain Radiant vulnerability for 10 min
96 46 you are Frightened for 1 min
97 47 Gain Bludgeoning vulnerability for 10 min
98 48 Get -2 in Intelligence for 10 min
99 49 Take 1d10 Acid Damage
100 50 The consumer is forced to scowl for 10 min

 

Recipe Book

Recipe Book

3rd-level Alchemist feature

once you reach the third level in this class you gain access to a Recipe Book with 20 blank pages for your Magichemical Elixirs. This book allows you to write down and save Specific Elixirs for Replication in the Brewing process. Each Elixir that you choose to save will take up 1 full page of your Recipe book (you may erase or replace any Recipe you have saved at any time). If you ever wish to Replicate one of your saved Brews then you will only need to provide more of the same ingredients as last time and use a Brew slot during your Magichemical Brewing.

Once you have your Elixir(s) brewed and ready to go, You can spend an action to drink your Magichemical concoction and receive its effects. you can also hand them out to as many people as you'd like. shoot you could start a business!

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