Artificer
Base Class: Artificer

Magitech engineers are those who stare into the very depths of magic and say I can build a gun better than that anyway. They have delved into the combination of electrical and mechanical engineering and utilisation of magic and brought out something that is not quite either but a lot like both. 

Tool Proficiency

3rd-level Magitech feature

You gain proficiency with Smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Magitech Spells

3rd-level Magitech feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Magitech Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artillerist Spells

Artificer Level Spell

3rd

shield, thunderwave

5th

scorching ray, shatter

9th

fireball, blink

13th

true seeing, wall of fire

17th

cone of cold, wall of force

Magitech Armor

 

3rd-level Magitech feature

 

You have learnt to fully intertwine magic and tech, resulting in creating your own Magitech armor . 

 while wearing the armor you can add your Int modifier to your AC. You have advantage on Dex, Str and Con saving throws against spells or magical effects.  When your armor comes into contact with any levelled spell, it gains 1 charge (Max. 10) expend any number of charges to amplify any attack roll, saving throw or ability check by 1d4 x the number of charges used.You can also expend a charge as a reaction to increase your Ac by 1x charges spent. Alternatively you can expend 5 charges to amplify a spell shot from your Magitech firearm. All charges are lost after a short or long rest 

Magitech Firearm

3rd-level Magitech feature

You made a heccin gun, using the Magitech firearm, you can make a ranged attack using your Int + prof to hit, range of 60ft, does 2d6 + int modifier force damage.
After you finish a long rest you can load it with a spell from your spell list, expend the spell slot at whatever level you want to store.
This then overrides the original dmg, and when you shoot the firearm it shoots this spell at that level. you can only set the spell once per day.

Magitech properties

Your magitech creations are unaffected by dispel magic, detect magic, counterspell and anything along those lines that detects or alters magical effects.

 

Enhanced armour

5th level Magitech feature

Advantage on stealth, acrobatica and sleight of hand when you have charges on your armour.
You can spend an action to switch on infared goggles.

Firearm from the future

9th-level Magitech feature

Your magitech firearm has been enhanced beyond compare. 

When you cast a spell through your magitech gun it adds 1d8 force damage and costs 3 charges from your armour to uplevel your spell attack

Perfected Engineering

15th-level Magitech feature

You’ve mastered the art of engineering creating weapons and armour that others cannot fathom.

  • Whenever you end a long rest you start with 8 charges on your armour.
  • Double barrell firearm, you can do an additional firearm attack as a bonus action in your turn

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2023 1:35:25 PM
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