Paladin
Base Class: Paladin

Paladins that take the sacred Oath of Mercy are known throughout the world as peacekeepers and protectors of the less fortunate. While blessed with a prowess for battle, the true talents of a Mercy paladin is their kindness. Wars are ended or even prevented by such kindness, and it is this quality that makes such rare people unparalleled in their worth.

The tenets of the Oath of Mercy are as follows:

Peace: It is your duty to keep the peace. You must always be the voice of reason. It is not enough to avoid conflict yourself; you must seek out those who would fight and do your best to placate them without violence.
Kindness: Should violence come to pass, you must pass kindness to the aftermath. Heal the wounded, console the frightened. Put the needs of others before yourself.
Shelter: You give protection to the meek and unfit. You are a shield to those who cannot defend themselves. Though you must strive to keep swords in their sheaths, should violence come to pass, you must be swift to cut out the cancer and return to a status of peace.

Oath of Mercy Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Mercy Spells table, you thereafter always have the listed spells prepared.

Oath of Mercy Spells
Paladin Level Spells
3 Absorb Elements, Sanctuary
5 Calm Emotions, Healing Spirit
9 Beacon of Hope, Remove Curse
13 Otiluke's Resilient Sphere, Guardian of Faith
17 Dawn, Greater Restoration

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Angel's Song. As an action, you call forth a divine chorus. Beautiful, comforting singing rings out through the air. For 1 minute, your Lay on Hands has a range of 120 feet, and once per turn when you restore hit points to a creature, they restore an additional 1d6 hit points.

Shield of Compassion. As a reaction when a creature you can see within 30 feet of you would take damage, you call upon the forces of Mercy for protection from harm. The next source of damage the targeted creature would take is prevented and instead grants temporary hit points equal to the damage that would have been dealt.

Aura of Mercy

Starting at 7th level, you radiate a divine peaceful energy in a 10 foot radius aura around you. Once per turn, whenever a creature restores hit points within your aura, you may have any number of other creatures within your aura restore hit points equal to half your Paladin level.

At 18th level, the range of this aura increases to 30 feet.

Hand of Mercy

Beginning at 15th level, you carry the great powers of Mercy with you at all times. Whenever you use your Divine Smite feature, you gain a pool of hit points equal to the damage dealt. Until the end of your turn, you may restore hit points to any number of creatures you can see within 30 feet of you, distributed as you choose from this hit point pool. Any hit points not distributed this way are lost at the end of turn.

Martyr's Gift

At 20th level, the gods of Mercy see you as a conduit for their divine grace. You are a holy emissary of peace and kindness. As an action, you may release a golden pulse of merciful light in a 120 foot radius centered on yourself.

Yourself and all allied creatures within the radius restore hit points back to their maximum hit point value, are cured of any disease or other negative effect such as a curse or a condition such as being blinded, and gain 100 temporary hit points. You may release this powerful pulse once per long rest.

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