Base Class: Artificer
After tinkering around with Dunamancy you've picked up a thing or two. Learning how to weave Dunamis magic into your creations, who knows the endless possibilities!
Tool Proficiency
3rd-level Dunamis Tinkerer feature
You gain proficiency with one type of artisan’s tools of your choice.
Dunamancy Spells
3rd-level Dunamis tinkerer feature
You now have access to the Dunamancy Spell List in Explorer's Guide to Wildemount.
Battle Ready
3rd-level Dunamis Tinkerer feature
Your combat training and your experiments with magic have paid off in two ways:
- You gain proficiency with martial weapons.
- When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.
Temporal Awareness
3rd-level Dunamis Tinkerer feature
Starting at 3rd level, you can add your Intelligence modifiers to your initiative rolls
Extra Attack
5th-level Battle Smith feature
You can attack twice, rather than once, whenever you take the Attack action on your turn.
Chrono Riposte
5th-level Dunamis Tinkerer feature
When a creature misses you with a melee attack, you can spend your reaction to make an attack of opportunity.
Gravitational Jolt
9th-level Dunamis Tinkerer feature
You've learned new ways to channel Dunamis energy into your attacks. When you hit a target with a magic weapon, you can channel Gravitational energy through the strike to create one of the following effects:
- The target takes an extra 2d6 force damage.
- The target becomes the focal point of a gravity well pulling everything in a 20-foot radius 10-feet towards the center. All creatures except you must make a Strength saving throw taking 2d6 force damage and being moved 10-feet to the center on a failure or half and don't move on a success.
You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.
Chrono Shift
15th-level Dunamis Tinkerer feature
Your Gravitational Jolt and Chrono Riposte becomes more powerful:
- The extra damage of your Gravitational Jolt both increase to 4d6.
- Whenever you use your Chrono Riposte, the target takes extra force damage equal to 1d8 + your Intelligence modifier.
- You gain a +2 bonus to Armor Class.
Comments