Base Class: Paladin
Tenets of Vengeance
The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple.
Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.
No Mercy for the Wicked. Ordinary foes might win my mercy, but my sworn enemies do not.
By Any Means Necessary. My qualms can't get in the way of exterminating my foes.
Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.
Channel Divinity
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Abjure Enemy: As an action, you present your holy symbol and denounce a creature within 60 feet of you that you can see, using your Channel Divinity. The target must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
- On a failed save, the creature becomes frightened for 1 minute or until it takes damage. While frightened, the creature's speed is reduced to 0, and it cannot benefit from any bonuses to its speed.
- On a successful save, the creature's speed is halved for 1 minute or until it takes damage.
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Vow of Enmity: As a bonus action, you can declare a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. For 1 minute or until the target drops to 0 hit points or falls unconscious, you gain advantage on attack rolls against that creature.
Oath Spells
You gain oath spells at the paladin levels listed.
Relentless Avenger
By 7th level, your intense supernatural focus aids you in preventing a foe's escape. When you successfully hit a creature with an opportunity attack, you can immediately move up to half your speed as part of the same reaction, and this movement does not provoke opportunity attacks from other creatures.
Soul of Vengeance
Beginning at 15th level, your commanding presence and focus when using Vow of Enmity grant you greater authority over your marked foe. When a creature affected by your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within your weapon's range.
Avenging Angel
At 20th level, you can embody the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back, granting you a flying speed of 60 feet.
- You emanate an aura of menace in a 30-foot radius. When any enemy creature enters the aura for the first time or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute, or until it takes any damage. Attack rolls against the frightened creature have advantage.
Once you use this feature, you cannot use it again until you finish a long rest.
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