Paladin
Base Class: Paladin

The Funerary Oath is sworn by paladins who serve gods, spirits, or cosmic forces tied to the natural cycle of life and death. They see death not as an enemy, but as an inevitable transition—a necessary counterpart to life. These knights act as guardians of sacred burial grounds, guides for lost souls, and protectors against those who would disturb the balance by defying death.

Some are solemn and austere, offering last rites on the battlefield. Others carry themselves with quiet compassion, tending to the dying and easing the pain of loss. Whatever their demeanor, they stand as unwavering sentinels between the realms of the living and the dead.

These paladins share the following tenets:

Honor the Passing. Death is not to be feared, but respected.

Guard the Rest. The dead must remain undisturbed; the living must not be stolen from life before their time.

Guide the Departed. Offer comfort to the dying and shepherd their souls to rest.

Level 3: Funerary Oath Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Funerary Oath Spells table, you thereafter always have the listed spells prepared.

Funerary Oath Spells
Paladin Level Spells
3 Sanctuary, Protection from Evil and Good
5 Warding Bond, Gentle Repose
9 Spirit Guardians, Daylight
13 Death Ward, Guardian of Faith
17 Hallow, Greater Restoration

Level 3: Discern Vitality

As a Bonus Action, you can expend one use of your Channel Divinity to see briefly the moment of death of a creature, discerning his strengths and weaknesses. Choose one creature that you can see within 30 feet of yourself that isn't a construct. The target must succeed on a Charisma Saving Throw versus your Spell Save DC, on a fail you learn if that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are. If the target is a undead, you also learn its current and maximum hit points.

Level 3: Sure Fate

You learn the true strike cantrip. It counts as a paladin spell for you, and Charisma is your spellcasting ability for it.

When you take the Attack action, you can replace one of your attacks with a casting of true strike.

Level 7: Aura of Serenity

When a creature (including you) regains hit points within your Aura of Protection, you can grant it temporary hit points equal to your Charisma modifier (minimum of 1). Also, your allies gain a bonus to Death Saving Throws equal to your Charisma modifier (minimum of +1)

Level 15: Discern Fate

When you successfully use your Discern Vitality feature, you have advantage on attack rolls against that creature until the end of your next turn.

Level 20: Angel of Death

As a Bonus Action, you take on a spectral, ethereal form, gaining the following benefits for 10 minutes or until you end them (no action required):

Flight. You sprout spectral wings, gaining a fly speed of 60 feet. You do not provoke opportunity attacks while flying in this form.

Reactive Resistance. When you take damage, you can use your reaction to gain resistance to that damage type until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th-level spell slot (no action required) to use it again.

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