Artificer
Base Class: Artificer

Much like a warm campfire and a bowl of stew after a hard day’s travel, a Gastronomer is often a boon to their group’s morale, and strives to make sure every member has a safe and comfortable place to recuperate. Experienced Gastronomers can even make nourishing food in dangerous areas few would dare to explore, harvesting exotic ingredients from fallen monsters. No matter the situation, Gastronomers prove that a well-fed opponent is a dangerous one.

Tool Proficiency

While holding a set of Cook’s Utensils, you can cast the Purify Food and Drink spell without expending a spell slot. Once you reach level 9 in this class, you can cast the Create Food and Water spell without expending a spell slot. Once you cast a spell using this feature, you can’t cast that spell with it again until you finish a Long Rest.

Tasty treats

A creature can consume a Treat using a Bonus Action, or administer a Treat to a willing or Unconscious creature within 5 feet of it as an action. Any creature who consumes a Treat gains Temporary Hit Points equal to your Artificer level, and the corresponding secondary effect of the ingredient you used to create it. A Treat’s secondary effect lasts for 1 minute, unless stated otherwise, and ends early if the consumer eats another Treat. The Treats lose their potency and become normal food when you finish your next Long Rest.   

Each of these treats imparts an effect on their consumer.

Whipped Egg

 

The consumer gains a +1 bonus to weapon attack rolls (increases to +2 at Artificer level 10).

Rousing Coffee

 

The consumer cannot be put to sleep by magic, and is awakened if it was asleep. If the consumer has 0 Hit Points, it gains 1 Hit Point.

Lemon Juice

 

The consumer has advantage on saving throws to end or avoid the Charmed condition.

Crunchy Walnut

 

The consumer gains a bonus to its saving throws to maintain Concentration, and to its Intelligence (Investigation) and Wisdom (Perception) checks. The bonus equals your Proficiency Bonus

Grated Carrot  

The consumer gains Darkvision with a range of 30 feet for 8 hours. If it already has Darkvision, its range increases by 30 feet. 

Floral Honey 

 

The consumer has advantage on Charisma checks for 1 hour.

 

Spicy Extract

The consumer’s Speed increases by a number of feet equal to five times your Proficiency Bonus.

 
 

Can’t Take the Heat

In addition, once per turn, whenever you roll to deal Fire damage or restore Hit Points with a level 1+ spell, you can choose to reroll the damage or healing and you must use the new roll. If you have Temporary Hit Points from consuming one of your Treats, you can instead choose which roll to use.

 

 

Dungeon Cook

For the next 48 hours, whenever you create Treats, you can choose to add the harvested ingredients to your Treats instead of choosing from the Tasty Treats table. The creature’s type determines the secondary effect the consumer gains, as listed in the Dungeon Cook table.

 

Dungeon Cook

Creature Type

Effect

Aberration

The consumer gains Immunity to the Charmed and Frightened conditions. It can also understand any language it hears.

Celestial

If the consumer misses with an attack roll or fails an ability check or saving throw, it can take a Reaction to add 1d4 to the result, potentially turning a failure into a success.

Construct

The consumer gains a +2 bonus to AC and Resistance to Lightning damage.

Dragon

The consumer gains a Fly Speed equal to its Speed.

Elemental

Whenever the consumer deals Acid, Cold, Fire, Lightning, or Thunder damage, that damage ignores Resistance, and treats Immunity as Resistance.

Fey

When the consumer takes damage, it can take a Reaction to teleport up to 30 feet to an unoccupied space it can see.

Fiend

The consumer gains Resistance to Fire and Poison damage, and the first time each turn that the consumer hits with an attack, the attack deals an extra 1d10 Fire or Necrotic damage (consumer’s choice).

Giant

The consumer becomes enlarged as if by the Enlarge/Reduce spell. In addition, the consumer’s Hit Point Maximum and current Hit Points increase by a number equal to your Artificer level.

Monstrosity

The number the consumer needs to roll on the d20 for a Critical Hit is reduced by 1.

Ooze

The consumer gains the effect of the Freedom of Movement spell, and resistance to Acid damage.

Plant

The consumer regains Hit Points equal to your Proficiency Bonus at the start of each of its turns.

Undead

If damage reduces the consumer to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the consumer drops to 1 hit point instead.

 

Master Chef

While holding Cook’s Utensils, you can cast the Heroes’ Feast spell without using a spell slot or Material components. Once you use this feature, you can’t use it again until you finish Long Rests.

Comments

Posts Quoted:
Reply
Clear All Quotes