Base Class: Paladin
Protect and Foster Community and Nature
Paladins who follow the Oath of the Pack feel a strong sense of duty to their community and their environment, believing that it is their sacred obligation to defend their loved ones, their land, and all living beings who call that land their home. They often befriend many animals and some are known to lead a pack of their own animal companions who follow them into battle to defend their homeland and those they love.
These paladins share the following tenets:
- Protect your people and defend your homelands.
- Foster and cherish community.
- Fight with ferocity and cunning.
Level 3: Pack Mentality
You gain proficiency in Animal Handling and Survival.
You can also cast Speak with Animals without expending a spell slot.
Level 3: Oath of the Pack
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Pack Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Animal Friendship, Find Familiar |
| 5 | Enhance Ability, Mirror Image |
| 9 | Conjure Animals, Haste |
| 13 | Conjure Woodland Beings, Polymorph |
| 17 | Commune with Nature, Hold Monster |
Level 3: Wild Roar
As a Bonus Action, you can expend one use of your Channel Divinity to unleash a primal scream, striking fear in your foes and rallying your allies. You and your allies within 60 feet of you gain a bonus to attack rolls and saving throws equal to your Charisma modifier, while hostile creatures within that range must subtract your Charisma modifier from their attack rolls and saving throws until the end of your next turn.
Level 7: Greater Steed
When you cast Find Steed or use your Faithful Steed feature, your steed gains the following benefits:
- AC Bonus. Add your Charisma modifier to your steed's AC.
- Hit Point Bonus. Your steed's hit point maximum increases by twice your Paladin level, and it gains that same number of hit points.
- Enhanced Recharge. Your steed's Fell Glare, Fey Step, and Healing Touch abilities may be used a number of times equal to your Charisma modifier, and all uses reset after a Long Rest.
- Damage Bonus. Add your Charisma modifier to your steed's Otherworldly Slam attack.
Level 15: Steed of Legends
When you summon a steed using your Faithful Steed feature, it is summoned at a 4th level.
Additionally, when you cast a spell on yourself and your steed is within 30 feet of you, you may cast that spell on your steed as part of casting that spell. Once you use this feature, you can’t use it again until you finish a Long Rest. You can also cast a spell in this way by expending an additional spell slot of the same level as the spell that you cast on yourself (no action required).
Level 20: Primal Manifestation
You can empower yourself with the primal might of your pack, charging into battle and setting an example for those who follow you. As a Bonus Action, you gain the benefits below for 10 minute. Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Ferocious. You may make three attacks, instead of two, whenever you take the Attack action, and you score a Critical Hit on a roll of 19 or 20 with weapon attacks and Unarmed Strikes.
Cunning. Your speed increases by 15 ft and opportunity attacks against you have Disadvantage.
Previous Versions
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