Cleric
Base Class: Cleric

Clerics of the Giants Domain are infused with the ancient, raw strength and elemental fortitude of Giants. Their power is channeled entirely through a sacred, rune-etched shield that functions as their holy symbol and spellcasting focus. This subclass transforms the cleric into an unyielding frontline, striking back at foes who dare to attack you. As your power grows, your shield evolves, granting greater defenses and channeling the elemental blessings of the giants, making you and your allies difficult to overcome.

Level 3: Level 3: Giant's Blessing

When you choose this domain at 3rd level, you are granted a sacred shield etched with giant runes. This shield is magical, serves as your holy symbol and spellcasting focus.

You can perform a 1-hour ritual to transfer the Giant's Blessing to another shield you wish to wield. The previous shield immediately loses all benefits of the Giant’s Blessing features.

This blessing grants the following:

Stone Shield: The shield has a pool of hit points separate from your own, equal to your shield's total AC bonus × your proficiency bonus. If you would take damage, the shield’s hit points are reduced first. The shield’s hit points are restored to full when you finish a long rest.

Annam's Grace: You gain advantage on Initiative rolls. In addition you gain expertise in both Athletics and Intimidation checks. You also learn to speak, read, and write Giant.

Runic Riposte. When a creature within 10 feet of you damages you while you are wielding your Stone Shield, you can use your reaction to release a burst of runic force. The attacker must make a Dexterity saving throw against your spell save DC. On a failed save, the creature takes 1d8 force damage + your Wisdom modifier. On a successful save, the creature takes half as much damage.

The damage increases to 2d8 at 7th level, 3d8 at 13th level, and 4d8 at 18th level. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Level 3: Domain Spells

At 3rd level, your connection to this divine domain ensures you always have certain spells ready. When you reach a cleric level specified in the Giant Domain Spells table, you thereafter always have the listed spells prepared.

Cleric Level

Spells

3rd

Shatter, Enlarge/Reduce, Compelled Duel, Shield

5th

Elemental Weapon, Protection from Energy

7th

Fire Shield, Stoneskin

9th

Bigby's Hand, Wall of Stone

Level 3: Stone-Hearted Shield Wall

Starting at 3rd level, you can use your Channel Divinity to fortify your allies with giant-born resilience. As an action, you present your Stone Shield and invoke its runes, granting the following benefits to you and all allies within 10 feet of you until the start of your next turn:

  • A +2 bonus to attack rolls
  • Whenever a creature makes an attack roll against you, the attacker subtracts 1d4 from the attack roll.

Level 6: Level 6: Colossal Carapace

At 6th level, your runic shield expands and channels dormant giant magic, greatly reinforcing your defenses.

Elemental Blessing.
Runes representing primal elemental forces manifest upon your Stone Shield. As you use your Runic Riposte, you can invoke your shield to one Elemental Blessing from the list below.

When you invoke an Elemental Blessing, your Runic Riposte deals the damage type associated with that blessing and you gain the corresponding elemental resistance until the start of your next turn.

Enhanced Runic Riposte.
Your runic power extends to distance. You can use Runic Riposte when a creature damages you from any range. When you do so, the runic blast erupts in a 30-foot cone originating from you and the effect of the blast is determined by the blessing you invoke.

In addition, when you use Runic Riposte, you may expend a spell slot to empower the blast. The damage increases by 1d8 per level of the spell slot expended. 

Level 6: Elemental Blessings

Heat Shield

Damage Type: Fire Resistance: Cold

Enhanced Runic Riposte: Scorching chains extend out from your shield. Creatures (Huge or smaller) that fail the saving throw are restrained by fiery shackles until the start of your next turn.

Frost Shield

Damage Type: Cold Resistance: Fire

Enhanced Runic Riposte: You unleash a blinding blizzard. Creatures that fail the saving throw are blinded until the start of your next turn by a sudden blizzard.

Cloud Shield

Damage Type: Thunder Resistance: Thunder and Force

Enhanced Runic Riposte: A howling gale scatters your foes. Creatures (Large or smaller) that fail the saving throw are teleported to an unoccupied space you can see within 30 feet of you.

Spike Shield

Damage Type: Piercing Resistance: Poison

Enhanced Runic Riposte: Jagged spikes protrude from the ground. Creatures that fail the saving throw are pushed 15 feet away from you.

Storm Shield

Damage Type: Lightning Resistance: Lightning

Enhanced Runic Riposte: A crackling arc of lightning overwhelms the senses of your enemies. Creatures that fail the saving throw are stunned until the start of your next turn.

Holy Shield

Damage Type: Radiant Resistance: Psychic and Necrotic

Enhanced Runic Riposte: Soothing light washes over you and your allies. Your Stone Shield and up to six creatures of your choice within 30 feet, restore hit points equal to half the radiant damage rolled.

Eclipse Shield

Damage Type: Necrotic Resistance: Radiant

Enhanced Runic Riposte: Runes of the darkening sky flash back. Creatures that fail the saving throw are incapacitated until the end of their next turn. This effect ends early if the creature takes damage.

Level 17: Level 17: Mountain of Elements

At 17th level, your Stone Shield manifests the full majesty of Giants, radiating elemental power and unshakeable fortitude.

Greater Elemental Blessing.

Your Runic Riposte grows in potency. The Enhanced Runic Riposte and Elemental Blessing area of effects are tripled.

In addition, your form is suffused with giant magic. If you are not already Large, you become Large and you also count as one size larger when determining your carrying capacity.

Elemental Retribution.
You call upon the last reserve of runic might to devastate your foes. As a Magic action, you release a destructive blast of elemental force in a 120-foot cone. The damage dealt equals: (Your missing hit points) + (the missing hit points of your Stone Shield × 2)

Each creature in the area must make a Dexterity saving throw against your spell save DC, taking the full damage on a failed save, or half as much on a success. Any creature that has dealt damage to you since the start of your previous turn has disadvantage on this saving throw. The damage is force damage, or a damage type granted from your Elemental Blessing feature.

Once you use this feature, your Giant's Blessing is drained of its power. Until the next dawn, you cannot use Runic Riposte, and you lose all benefits of your Elemental Blessing feature.

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