Artificer
Base Class: Artificer

Scribe Artificers are scholars and spellwrights who blend magical theory with meticulous craftsmanship. Using enchanted inks, specialized parchments, and their mastery of calligrapher’s supplies, they inscribe potent scrolls that store and shape magic. These artificers are as comfortable in a library as they are on the battlefield, wielding scrolls with deadly precision and scholarly flair.

Rather than relying solely on gadgets or armor, the Scribe shapes their utility and power through written word—scripted sigils that explode with arcane force or glyphs that mend wounds with elegant brushstrokes.

Whether acting as battlefield tacticians, magical archivists, or mobile scribes-for-hire, these artificers ensure the written word never loses its magic.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with calligrapher's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Scribe Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Scribe Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Alchemist Spells

Artificer Level Spell

3rd

healing word, identify

5th

silence, suggestion

9th

sending, mass healing word

13th

arcane eye, banishment

17th

legend lore, scrying

Living Spellbook

Your ability to weave magic through written word has granted you insights into the world of spell crafting. Starting at 3rd level, you gain the ability to perform a 1 hour ritual using your calligrapher's supplies to scribe your own living spell book.

 While you are holding the book, it grants you the following benefits:

  • You can use the book, in conjunction with your calligrapher's supplies, as a spellcasting focus for your artificer spells.
  • You can cast a spell you know as a ritual as long as it has the ritual tag. You don’t need to have the spell prepared.
  • If a spell scroll contains a spell that does not appear on your spell list, you may cast it as if it was on your spell list.

If necessary, you can replace the book over the course of a short rest by writing arcane sigils in a blank book or a magic spellbook to which you’re attuned. 

Esoteric Script

You begin to learn how to use your artificer infusions to create facsimiles of spell scrolls from other classes. Beginning at 3rd level you may replicate spell scrolls of 1st level and lower as one of your artificer infusions. You may replicate spell scrolls of 2nd, 3rd, 4th, and 5th level at levels 6, 10, 14, and 18 respectively. When you replicate a spell scroll from another class, you may add that spell into your living spell book. These spells count as artificer spells for you, and do not count against your number of prepared spells. Spell scrolls you infuse use your Spell Save DC and Spell Attack bonus if applicable.

When you use your action to cast one of the spells created by your infusions, you can still use your bonus action to cast any spell that requires a bonus action to cast.

 

Resonant Script

Whenever a creature casts a spell from a spell scroll you infused, the creature can choose to gain one of the following benefits.

• Regain one spell slots of a level equal to or less than the level of the spell cast from the scroll.
• Gain advantage on an attack roll, saving throw, or ability check you make within the next minute.
• Gain a +2 bonus to AC and Saving throws until the end of your next turn.

In addition, the maximum number of items you can infuse at once increases by 2, but those extra infusions must be spell scrolls added to your spell book. You gain an additional 2 infusions at 18th level which must be used in this way.

Immutable Record

Your mastery of written magic allows your inscriptions to define reality itself, resisting interference once they are set.

When you cast a spell using your Living Spellbook or from a spell scroll you infused, you can choose to render the spell an immutable script. When you do so, the spell gains the following benefits:

  • The spell can’t be counterspelled.

  • The spell can’t be dispelled.

  • The spell isn’t suppressed by antimagic effects, such as antimagic field, for the duration of the spell.

If the spell requires concentration, it still requires concentration as normal, and losing concentration ends the spell as usual.

Once you use this feature, you can’t use it again until you finish a long rest.

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