Artificer
Base Class: Artificer

It is said that there is a tavern where all of good cheer are welcome. Where witches and warlocks share drinks, where adventurers rest their weary feet. And where the talented and genial proprietor Quincy brings smiles and laughter to all that enter. This is the Lucky Gryphon.

Many a dark warrior has found comfort here. Adventurers from far and wide have come here to see the world in a better light. At the Lucky Griffon, there is always something good to eat, always an interesting story to be heard, and always, ALWAYS, friends to be made.

Artificers have been known to learn many useful tricks of the trade, just from observing Quincy's artful performances and tasting his recipes. Even without their own establishment, these heroes have learned to bring some cheer with them wherever they go. Talented chefs, clever tinkerers, and tricky spellcasters, the Bringers of Hospitality are forces of positiveness that any party would be happy to have at their side.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with Cook's utensils. If you already have this proficiency, you gain proficiency with one other type of artisans tools of your choice.

Bringer of Hospitality Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the following list. These spells count as artificer spells for you, but do not count against the number of artificer spells you can prepare.

Artificer Level                        Spell

3rd                                            Bless, Goodberry

5th                                            Aid, Calm Emotions

9th                                            Beacon of Hope,  Tongues

13th                                          Guardian of Faith, Private Sanctum

17th                                          Dream, Greater Restoration

 

Quincy's Recipes

It is impossible to visit the Lucky Gryphon without sampling some of the incredible potions and mystic dishes prepared there. Those fortunate enough to be given the secrets of these recipes can prepare these marvelous culinary delights.

Beginning at 3rd level, whenever you finish a short or long rest, you may attempt to cook one of these Mystic Recipes, using your Cook's Utensils. You may use either your Intelligence or Dexterity modifier for the check. These are a special form of crafting.

All mystic recipes require ingredients, noted in the recipe by their values. Such ingredients can be obtained or purchased anywhere that food can be found. For simplicity it is advised to list items as "Mystic Recipe Ingredients" followed by the amount in value currently owned. (Example: Quincy has 100 gp worth of ingredients. He makes himself a batch of Nightmare Potatoes, which cost 15 gp. He then lists "85 gp ingredients" in his inventory)

The required DC for each ingredient is set after the name. If the check fails, half of the ingredients are lost.

These meals must be consumed before they expire, or their effect is lost. The expiration period is listed after the Recipe's listed effect.

Note: Some Recipes require a source of heat, such as a campfire or oven. If this is required, it will be listed after the recipe name and Check DC.

Mystic Recipes:

Elvish Hot Chocolate, DC-11 (x4): (ingredient cost-5 silver) Effect if drunk while hot (within 1 hour): Character regains 4 hp. Effect if drunk while cold (after 1 hour): Character regains 2 hp. Expires: 2 days.

Quincy's Favorite Milkshake, DC-12 (x4): (ingredient cost-5 gp) Effect: Drinker regains 1d6+2 health, and has 2 points of temporary health, which lasts until the next short or long rest.      Expires: 24 hours after preparation.

Vagabuns, DC-14 (x6): (ingredient cost-4 gp) Effect: When consumed, character 1d4 health and 1 spent hit die. For the next 24 hours, the consumer may add a +3 to all Constitution Checks and Saves. Expires: 6 days after preparation. 

Fluff n Poco Soup, DC-15 (feeds up to 8 people): (ingredient cost-10 gp) Effect: When this meal is eaten, each character eating regains either 3d6 HP, 1 spell slot of 3rd level or lower, or 3 ki points. They are also immune to the effects of cold weather for 24 hours. Expires: 2 hours after preparation. Must be served and consumed while still hot.

Gravenstein Apple Ale, DC-15 (x8): (Ingredient cost-20 gp) Effect: When drunk, character regains 3d4 Hp, and has advantage on Persuasion checks for 1 hour. Expires: Never.

Caps and Maggots Soup, DC-16 (feeds up to 8 people): (Ingredient cost: 25 gp) Effect: When eaten, characters gain immunity to the poisoned condition and resistance to poison damage for 24 hours. Expires: 2 hours after preparation. Must be served and consumed while still hot.

Honey Knot Rolls, DC-17 (x10): (Ingredient cost: 40 gp) Effect: When eaten, character regains 2 HP, and can immediately end one disease pr the poisoned condition. Expires: 10 days after preparation.

The King's Mulligan, DC-18 (feeds up to 8 people): (Ingredient cost: 50 gp) Effect: When eaten, characters regain hit points equal to half of their maximum health, and have advantage on Strength and Constitution saves for 8 hours. This Recipe can only be made once every 7 days. Expires: 2 hours after preparation. Must be served and consumed while still hot.

Nightmare Potatoes, DC-18 (x5): (Ingredient cost: 15 gp) Effect: When eaten, characters gain an additional 30 feet of Darkvision, advantage on Dexterity Saves, and advantage on all Perception checks based on hearing. This effect lasts for 4 hours. Expires: 14 days after preparation.

Spell Seal Cookies, DC-20 (x5): (Ingredient cost: 50 gp) When baking these cookies, the artificer can cast a spell into each of them of 5th level or lower. Effect: Character gains the effect of the spell stored within, with the same Spell Modifier and DC as the Artificer who baked them. If it is a concentration spell, the consumer must concentrate on it, and follows the normal rules for concentration. Expires: Never (the spell inside preserves freshness)

Note: Quincy has refrained from giving out the magical elements to his Garlic Wands recipe. Real love potions are dangerous in the wrong hands.

 

Wholesome Heals

At 5th level, you become able to weave your sense of cheer and good taste into your magics. Whenever you cast a spell that causes a target to regain health while using your Cook's Utensils as a spellcasting focus, you may add your proficiency bonus to the amount of health regained.

Culinary Master

Starting at 9th level, your constant practice with certain dishes allows you to avoid mistakes while making them. 

Select 3 Mystic Recipes as your Specialty Recipes. They gain the following bonuses

1. Whenever you roll a Cook's Utensils check to prepare any Specialty Recipe, you may roll with advantage.

2. You can prepare these recipes for only half the ingredient cost.

3. The expiration time for all Specialty Recipes, except for those that must be served immediately, is doubled.

Once per long rest, if you fail a check on a Mystic Recipe that is not a Specialty Recipe, you may immediately re-roll the check.

The Ultimate Host

Your suave and practiced charm can impress the most surly of guests.

You have advantage on Charisma (Persuasion) checks.

As a bonus action, you can target a creature that is either using one of your artificer infusions or has eaten one of your Mystic Recipes in the last 24 hours, and grant that creature a d6 inspiration die. You can use this ability a number of times per long rest equal to your Intelligence modifier.

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