Base Class: Monk
Way of the Dragon
Monks of the Way of the Dragon are followers of the draconic martial arts, ancient and nearly lost techniques developed by the first dragons when they took humanoid form. These monks do not typically use weapons, as they are true masters of turning one's body into a living weapon. Monks of this school have been blessed with the power of dragons, and they channel the ki of the dragon flowing through their body to take on these traits, adopting both draconic offensive and defensive practices.
Choose one type of dragon of which you are a monk of, which will affect your draconic abilities.
Red- Fire
Blue- Lightning
Green- Poison
Black- Acid
White- Ice
Gold- Fire
Silver- Ice
Copper- Acid
Bronze- Lightning
Brass- Fire
Dragon Technique
Starting when you chose this tradition at 3rd level, you can manipulate the dragon's power within your body to take on eyes, claws, and scales of the dragon at will. You gain dark vision up to 120 ft. You may use a bonus action to grow dragon claws. Your Unarmed Strike becomes 1d6 of your choice bludgeoning, slashing or piecing, chosen before you make the attack. Your claw damage increases to 1d8 at level 5, 1d10 at level 11, and 1d12 at level 17. Dragon claws are considered monk weapons. However, you cannot use weapons in this form, including other monk weapons.
Elemental Strike
Once per turn, you may also spend 1 ki point to pour the elemental power of your dragon into one of your strikes, dealing an additional 1d4 element damage of your dragon to your Unarmed Strikes. This bonus increases per ki point spent, to a maximum of 2 ki points at level 5, 3 ki points at level 9, 4 ki points at level 13, and 5 ki points at level 17.
Scale Armor
Starting at the 6th level, you have learned to channel the dragon's key even further through your body. You may spend 2 ki points to grow dragon scales of your dragon's color along your arms, legs, and parts of your torso and face, increasing your armor class by your proficiency bonus for up to 10 minutes. When in this mode, when you make a constitution saving throw to reduce damage, a successful save results in no damage taken, and 1/2 damage on a failed one. You regain this ability after a long rest.
Elemental Infusion
Starting at the 11th level, you gain the ability to channel the dragon's element through your body. You gain resistance to your dragon's element. Once per long rest, when you take damage of your element, you can use a reaction to spend 2 ki points to absorb that element and heal for 1/2 of the would-be damage instead of taking damage.
Draconic Ferocity
Starting at the 17th level, you gain all the ferocity of a dragon. Once per long rest, you may spend 4 ki points to add 1d6 elemental damage to each of your unarmed strikes for the next minute.
You can also spend 5 ki points to unleash the dragons roar, prompting any unfriendly creature in a 60 feet radius to make a wisdom Saving Throw or be frightened. The creature must make a wisdom saving throw at the beginning of every turn, until it takes damage.
You may also spend 6 ki points to unleash your dragon's breath, dealing 6d8 element damage in your choice of a 15 ft. cone or a 5 by 30 feet line. You regain this ability after a long rest.
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