Artificer
Base Class: Artificer

Can design and create masks from a variety of materials. To create more powerful masks rarer and more powerful materials must be used. The attributes  of the materials have to directly relate to the effects of a mask. For example generally speaking the bones or scales of an ice dragon can only be used for a mask that has ice powers or something similar. Coincidentally, the more powerful the mask the more likely it is to form its own ego. This is based off the original conscience of the original creatures the materials were a part of (e.g. the mask will follow the creatures personality/ alignment). Sometimes when the mask and the wearer are in particularly good attunement (e.g. making a deal, similar goals, similar personalities) the wearer can draw out extra power. Other being can also use the masks, but they are unable to draw out much of their power. Most of the masks main abilities are unable to be used unless the wearer is a mask maker or has the weak psychic protection feat. 

 

*Mask Maker, Mask Maker
Make me a mask
That shimmers and glitters
In morning sun*

*Mask Maker, Mask Maker
Make me a mask
To hide me from demons
During night’s rest*

*Mask Maker, Mask Maker
Make me a mask
From a shard that shimmers
In mourning sun*

*Mask Maker, Mask Maker
Make me a crown
Of shadows and aether
To rule over all*

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Mask Maker Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Mask Maker Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.  

Mask Maker Spells

Artificer Level Spell

3rd

comprehend languages, distort value

5th

arcanist's magic aura, locate object

9th

counterspell, remove curse

13th

leomund’s secret chest, stone shape

17th

temporal shunt, legend lore

Mask Making

At 3rd level, you learn how to create Masks. Mask Makers can use a variety of the tools that you are proficient in to create the base of a Mask (e.g. carpenter's, glassblower's, leatherworker's, potter's, smith's, weaver's, or woodcarver's tools). After creating the base the Mask the Mask Maker need to add the flourishes and design which require proficiency in tinker's, jeweler's, or any other tools that are applicable. Finally after the creation of the physical Mask is created it is necessary for the Mask Maker to infuse magic into the mask. The power level of the Mask should reflect the time and effort put in by the character. If the character uses wood from a random tree and and spends an hour carving and another hour infusing magic then the Mask would probably only be able to cast a single cantrip or provide a minor bonus. If the Mask is made of adamantium and has a beautiful design inlaid into it and the Mask Maker put a lot of effort into infusing magic into the Mask, then the Mask will hold great power. Typically the powers of the Mask take after the materials that it is made from. For example if the skull of a Mindflayer is used it will probably have psychic related abilities. 

Masks take up one of the infusion slots. To implement this in dndbeyond just leave one of the infusions known slots empty. 

Masks can be made out of anything. One idea is that the more unique the materials the more interesting the abilities. 

Mask Sharing

You are able to share a portion of powers that are in the Masks you create with others when they wear them. The Masks will require their new wearers to attune to them before being able to use them, but even then unless they gain a special ability they are unable to draw out the full abilities of a Mask without backlash. The backlash can vary depending on the abilities of the mask. For example if a Mask can create magical darkness and grants darkvision, the side effect could be it causes the wearer to go blind until they take a long rest. Another option is instead of the backlash others suffer the Masks could just have a reduced overall power level. Like in the previous example the Mask may not be able to have both properties be used, but it may only offer darkvision. 

Modify Masks

You have now gained a deep enough understanding of the magic and and the processes behind the Masks that you are able to more directly influence the outcome of the abilities. You are also able to take already existing Masks and improve and adjust them. You will be unable to adjust the base of the Mask without the use of the spell fabricate. Gain the ability to cast fabricate once per long rest without a spell slot. fabricate is further enhanced to be able to have a fine degree of craftmanship based on an intelligence check +proficiency bonus. 

Perfected Mask Making

Starting at 15th level, you are able to overrule and completely control masks that have egos. You become immune to any attempts the ego makes at influencing you. Most egos you create will be minor and not powerful at all, but occasional if you use the remains of powerful creatures you will be able to pull out remnants of their original conciseness (not all egos are equal). The remnant will have most of the original creatures memories, potentially including how you interacted with it. The intelligence of the created ego will reflect the intelligence of original creature. 

The ability to create an item with an ego is not exclusive at 15th level. Its just that at this level they can be created at will. 

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