Base Class: Barbarian
Ulfhednars are cunning, aware of their surroundings and loyal to their packs. They see value in being in a pack and in thinking on behalf of one’s community rather than thinking selfishly. Whether they got themselves on the path of the wolf by hanging out as bandits, or hunting foes with their warrior brethren, they see their party members as the members of their pack and try to give them advantages in combat. They believe in the spirit of the wolf as their guide, and learn from the movements and habits of these wild brethren.
Pack Fighting
Starting when you choose this path at 3rd level, friendly creatures within 5 feet of have advantage on weapon attack and spell attack while you are raging.
At 14th level, the range of this aura increases to 15 feet.
Pack Survival
Beginning at 6th level, whenever an ally within a 10 feet radius is targeted by a weapon or spell attack, you can use your reaction to jump in front of the strike and take the damage yourself. You end up in the target's space, and the target is pushed 5 feet from there and does not provoke opportunity. When using this reaction, you may opt to enter a Rage before the attack, if you have uses of this ability left.
Side Bite
At 10th level, you become a master at fighting with a pack of comrades. You can wait in ambush for preys that are diverted. Whenever one of your allies hit a creature in your reach, you can use your reaction to make an opportunity attack against that creature.
Pack's Opportunity
At 14th level, you learn how to divert your foes and create openings for your allies against them. Whenever you make a successful melee weapon or an unarmed attack on a target creature, you can use your bonus action to try and unbalance it. The target must make a Strength(Athletics) or Dexterity(Acrobatics) check against your Strength(Athletics) check. On a failed check, the target is knocked prone and your allies within 5 feet gain an opportunity attack against it.

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