Artificer
Base Class: Artificer

Some artificers use the art of painting to form illusions and create objects out of nothing. Where many believe they are only mere artists, they use deception and trickery through painting to outsmart their foes. They often express their creative side in their infusions and creations, and often let their art be their signiture on the battlefield. Paintslingers use their brush and paint to become adventurers of true promise.

Tool Proficiency

At 3rd level, you gain proficiency with painter's supplies. You can cast the minor illusion cantrip with any set of painter's supplies. However, you cannot create a sound using this cantrip.

You can also add your Intelligence modifier to any Performance check you make using painter's supplies.

Paintslinger Spells

You always have certain spells prepared after you reach particular levels in this class, as shown in the Paintslinger Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Paintslinger Spells

Artificer Level Spell

3rd

color spray, silent image

5th

mirror image, spiritual weapon

9th

hypnotic pattern, major image

13th

greater invisibility, vitriolic sphere

17th

mislead, seeming

Artistic Creation

Also at 3rd level, you can use your artistic skill to form physical manifestations of any type of object you require out of only your paint. You can spend one minute using painter's supplies to magically create any non-magical simple or martial weapon or any non-magical object that is no larger than a 5 foot cube. This object dissapates when you use this feature to create another object.

At 9th level, if you use this feature to create a weapon, it deals an additional 1d6 acid damage to any target it hits. If you use it to create an object, you can create additional objects, as long as all objects created fit in a 5 foot cube.

Acidic Paint

At 5th level, you've learned how to make your paint be harmful to your foes when they come into contact with it. Whenever you cast a spell using your painter's supplies as the spellcasting focus, you can add bonus acid damage to any damage roll of the spell. The bonus equals your Intelligence modifier (minimum of +1).

Also, if any creature comes into physical contact with any illusion or object created by a spell casted by you using painter's supplies or anything created by the Artistic Creation or Create Duplicate features, you can choose to have the creature suffer acid damage equal to your Intelligence modifier (no action required). A creature can be damaged by your illusion or magical creation once per turn.

Artist's Cunning

Starting from 9th level, your exposure to magical paint grants you resistance to acid damage.

Additionally, when a creature makes an attack roll against you, you can use your reaction to interpose an artificial duplicate between the attacker and yourself. You then impose disadvantage on the attack roll, and the duplicate dissipates afterwards.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Create Duplicate

At 15th level, you have mastered the art of painting and can replicate a complete person from memory using your painter's supplies. As an action, you create a perfect duplicate of yourself or another humanoid you have seen before that lasts for 1 minute, or until you lose concentration (as if you were concentrating on a spell) or until the duplicate's hit points are reduced to zero.

The duplicate appears in an unoccupied space that you can see within 30 feet of you and have hit points equal to five times your Artificer level. As a bonus action on your turn, you can move the duplicate up to 30 feet to a space you can see and have it perform any action except the [Tooltip Not Found] action and any of your class feature actions.

For the duration, you can cast spells as though you were in the duplicate’s space, but you must use your own senses and your own action. Additionally, when both you and your duplicate are within 5 feet of a creature that can see the duplicate, you have advantage on attack rolls against that creature, given how distracting the duplicate is to the target.

Once you use this feature, you can’t use it again until you finish a long rest.

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