Base Class: Monk
There is a mystical energy in the world that flows between all things. Through your training you have come to understand this and learned to tap into this all-encompassing force the same way you can tap into your own ki. You can manipulate this energy to various effects, such as moving objects with telekinesis or even creating blades of pure energy.
The Way of the Mystic Force is traditionally one of serenity and tranquility; monks who follow its teachings train to use combat as a method to protect others and defend peace. However, unlocking the secrets of the mystic force carries the threat of corruption. Some practitioners grow to believe themselves better than other creatures and begin to use their powers for selfish and evil reasons. Thus, one must maintain vigilance in order to avoid falling to these darker urges.
Part of the collections of the Arcane Athenæum.
Mystic Disciple
3rd-level Way of the Mystic Force feature
(Choose Longsword for your Melee Weapon proficiency)
When you choose this tradition at 3rd level, you gain proficiency in longswords, and they are considered monk weapons for you.
Additionally, you gain the ability to finely manipulate the energy field that exists between all things. You can use an action to begin concentration (as if on a spell) and telekinetically manipulate an object within 30 feet of you. You can move the object 30 feet at a time as part of your action while concentrating. You can't manipulate objects weighing more than 10 pounds, and can only manipulate one object at a time. An object immediately falls when you stop concentrating on it, or if it moves more than 30 feet away from you.
You can use this telekinesis to manipulate the object in simple ways. For example, you can open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.
Mystical Arts
Starting at 3rd level, your control over the mystic force allows you to duplicate the effects of certain spells. As an action, you can spend a certain number of ki points to cast the spells catapult, detect thoughts, levitate, suggestion, or thunderwave without providing verbal or material components. The number of ki points you must spend to cast a spell is equal to the spell's level.
Casting Mystical Spells. See chapter 10 of the Player's Handbook for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don't need to provide verbal or material components for it.
Mystical Arts Improvement. Once you reach 5th level in this class, you can spend additional ki points to increase the level of a mystical art spell that you cast, potentially creating an enhanced effect when the spell is cast at a higher level, such as seen in the spell catapult. The number of ki points you must spend is equal to the spell's new level. The maximum number of ki points that you can spend to cast a spell is determined by your monk level, as shown in the Spells and Ki Points table.
Spells and Ki Points
Monk Levels | Maximum Ki Points for a Spell |
---|---|
5th-8th | 3 |
9th-12th | 4 |
13th-16th | 5 |
17th-20th | 6 |
Ki Saber
At 6th level, as a bonus action you can generate blades of luminous energy in your free hands. You can spend 1 ki point to generate a longsword or two shortswords, or 2 ki points to generate two longswords.
A ki saber is a monk weapon for you, it deals force damage in place of its normal damage, and its damage is magical. You can dismiss a ki saber for free at any time on your turn. A ki saber disappears early if you are knocked unconscious or if the weapon ever leaves your hand.
Greater Discipline
At 11th level, your training has allowed you greater control over your abilities. When you use your Mystical Arts to duplicate the effects of a spell, you can spend 1 additional ki point at the time you cast the spell to produce one of the following effects:
- If the spell has a range of 5 feet or more, double the range of the spell.
- If the spell has a duration of 1 minute or longer, double the duration, to a maximum duration of 24 hours.
- If you cast thunderwave, the area of the cube increases to 30 feet.
You can alter a single casting of a spell with multiple effects, but each effect can only be used once. Spending ki points with this feature counts against the maximum number of ki points you can spend on a spell for your level.
Meditation
At 17th level, as an action you can enter a meditative state. While in this trance you are incapacitated and restrained, though you remain aware of your surroundings as normal. You can remain in this state for as long as you wish. Meditating in this way allows you to calm your mind and heal your body. For every minute you spend meditating, you can spend 1 hit die to regain hit points as if you had taken a short rest.
You can end the trance as a free action on subsequent turns any time after you've entered it. When you do, you can spend 1 ki point to grant yourself the effects of the foresight spell until the beginning of your next turn. You can spend an additional ki point at the start of that turn, and on subsequent turns, to cause this effect to persist until the beginning of the next turn.
You can use this feature as many times as you like, but once you grant yourself the effects of the foresight spell you cannot do so again until you finish a long rest.
Mystical Arts: Telekinesis
Once you reach 17th level in this class you can also cast telekinesis as a mystical art spell.
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