You are a dangerous foe to face for an unmounted opponent, and your intimidating presence can cause enemies to break ranks and flee. You remain relentless in your pursuit of a fleeing foe. You gain the following benefits:
You gain proficiency with the Intimidation skill if you don't have it already.
- When you critically hit or reduce a creature to 0 hit points, you can attempt to frighten unmounted nearby foes who are your size or smaller. As a reaction, you can make an Intimidation check using either your Strength or Charisma (Your choice) within 15 feet of the target you critically hit or reduced to 0. Hostile creatures contest with their Insight (Wisdom). On a failure, they are frightened of you for 1 minute. Creatures frightened in this way must use all their speed to move away from you. At the end of its turn, it may make another insight contest with you if it took damage from you in the same round, or it is no longer in line of sight of you. Once you use this trait, you cannot use it again until you complete a short or long rest.
- When a hostile creature uses the dash or disengage action within 5 ft of you, you can use your reaction to move up to half your speed towards them without provoking opportunity attacks.
- You have advantage on attack rolls against creatures that are smaller than you if they are frightened of you.
Previous Versions
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6/26/2022 10:57:40 PM
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Coming Soon
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