Prerequisite: Dexterity Score of 16 or higher
Channeling the power of the spider, you gain the following benefits:
- Disadvantage on Weapon Attacks.
- You gain a +5 bonus to initiative.
- You have advantage on initiative rolls, Dexterity Ability Checks and Saves.
- You can't be surprised while you are conscious.
- You magically awaken if you are sleeping naturally when combat begins. (Magical sleep/incapacitated state is unaffected)
- Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
- You can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
- You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
- Difficult terrain doesn't cost you extra movement.
- You have the ability to use the Web Spell on command.
Previous Versions
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6/27/2022 8:10:29 PM
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Coming Soon
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