You have and idea to pull some bullshit that your DM probably won't allow. Shenanigan points can be used to persuade your DM otherwise! Just remember you start with Zero and the DM gives them out. So don't get too cocky.
- You can expend 1 Shenanigan for the use of advantage on a d20 roll.
- You can expend 2 Shenanigans to turn that advantage into a luck point, adding the ability to grant another creature disadvantage on a roll.
All other uses can be decided on together by you and your DM, but the DM should be aware that the more points you spend at once, the more you should be allowed to try some bullshit! Tell them I said it.
Comments