Becoming a rift walker allows you to take on many new talents. Firstly the ability to rift walk.
When a creature teleports, dimension doors, planeshifts, teleports via planets, and any other form of travel that goes from one space to another in an instant the rift stays open to you for a turn. Until the creatures next turn you can feel and see the natural energy they have used in order to rift walk through it to the same location as that creature. Only issue is then you are alone. When attempting to go through the rift if another creature is within 5ft you can grab onto the creature and pull them with you. If this creature is hostile towards you they must make a DC 15 dex save in order to not be pulled in with you. If the creature is willing there is no need to make the save. However once you go through the rift it is closed on the other side so make sure you have a way back!
Comments