
The whip master has trained in the use of corded weapons and gain a 1d6 lv1, 1d8 lv5, 1d10 lv 10 plus str to damage on a hit, and reach of 15 feet ,as well as a number of attack moves .all attacks must be called before rolled 1. trip dose no damage but apposed str vs dex save ,on failed rolled opponent falls prone, 2. disarming strike on a hit creature drops weapon and numbs the hand can't pick up weapon for one round and disadvantage one round. 3. blind/deafness on a hit dose damage and disadvantage for around.4. pull/entangle ,wrap up creature to pull it closer to you by 5 feet on apposed str roll. 5. choking strike target the neck to hold creature on str check imposing disadvantage.

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