Hyde’s Elixirs (an extension to the experimental elixir ability)
required Artificer/Alchemist
7 Savage Bond elixir:
the drinker gains a +3 to AC, but movement is halved. Also allows the drinker to survive a fatal strike once during the duration of the potion, instead of reaching 0, they go down to 1 hp. (unless a critical hit). Lasts for 1 minute
8 Fixr’s Mix:
The drinker gains advantage on all intelligence, wisdom, and charisma checks and saving throws for 1 minute, at the same time, receives disadvantage on all strength, dexterity, and constitution checks and saving throws.
9 Superior flight Tonic
The drinker gains a flying speed equal to there movement speed for 1 minute
10 Warrior's Metal in a bottle
Allows drinker to regain 1d4 health at the start of their every turn for 1 minute
11 Fight or Flight brew
Gives advantage on wisdom checks (persuasion) adds a +3 to initiative, and a plus +2 damage rolls.
12 Archer's Focus fermentation
Boost’s character magically for 1 minute, adds a +5 to any attack rolls by the drinker but reduces AC by -3. Lasts for 1 minute
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