Your skill with weapons of war cannot be rivaled, allowing you to wield them with peerless ability. When you select this feat, choose three different weapon properties from the following table. You gain the corresponding benefits according to which weapon properties you select.
In addition, you become proficient with any weapon you wield after 10 minutes of practice with that weapon and you cannot be disarmed by non-Epic means.
MASTER OF CEREMONIES
You can cast in mere moments spells that take others hours to perform. You gain the following benefits.
• When you cast a non-Epic spell that is not a ritual with a casting time greater than 1 action, you may instead cast that spell as an action.
• The casting time for rituals you cast is halved.
• Ifyouspend10continuousminutesperforming a funeral rite over a creature’s corpse, it cannot be returned to life by non-Epic means.
MASTER TACTICIAN
Your tactical genius allows you to make the most of every advan- tage, granting you the following benefits.
• WhenyouhaveadvantageorEpicadvantageonanattack roll, you roll three d20s instead of two. You use the highest of the three rolls to determine the result of the roll.
• When you have both advantage and disadvantage on a single roll or both Epic advantage and Epic disadvantage on a single roll, you instead have advantage or Epic advantage on that roll.
• Youareproficientinallgamesofstrategy(chess,go,etc.).
PARAGON
You are a perfect example of your species, and you gain the following benefits.
• Yourproficiencybonusisalwaysincreasedby1.
• Chooseasavingthrow.Yougainproficiencyinthatsaving throw. If you are already proficient in the saving throw you choose, whenever you attempt that saving throw you can treat a d20 roll of 9 or lower as a 10.
• YourchildrenarebornwiththeParagonEpicfeat.
PERFECT HEALTH
Your body is the pinnacle of physical health, granting you the following benefits.
• Your hit point maximum increases as though you had rolled the highest possible roll on each of your Hit Dice each time you gained a level, instead of what you had rolled before you selected this feat.
• At the end of a long rest, you regain all of your spent Hit Dice instead of half your total Hit Dice.
• You automatically succeed on Constitution ability checks to consume food or drink.
PERPETUAL ATHLETE
Your speed is extraordinary, your endurance limitless. You gain the following benefits.
• When you take the Dash action, you gain extra speed equal to twice your movement instead of your normal benefits.
• You are immune to the exhausted condition.
• When you jump, you can increase the maximum length or height of your jump by 20 feet.
Weapon Property
Benefits
Finesse
While you wield a melee weapon, it has the Finesse property.
Heavy
When you score a critical hit on a weapon attack made with a heavy weapon, you can roll one additional weapon damage die when determining the extra damage for a critical hit.
Light
Once per turn, when you miss on a weapon attack made with a light weapon, you can instead hit and deal the minimum possible damage on that attack’s damage dice.
Reach
When you make a successful attack with a weapon with the Reach property, you may pull the target 5 feet closer to you or push it 5 feet away from you.
Thrown
When you make a weapon attack with a weapon with the Thrown property, if you are within 30 feet of your target you may choose to have that weapon return to your hand immediately after the attack.
Two- Handed
You ignore the two-handed requirement of weapons you wield.
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