Storm Giant Magic Surge Image

After leaning into one's Jotun heritage, it is possible to gain some of the magical powers of one's ancestors, albeit somewhat randomly. Anytime an attack is made or spell is cast, roll a d10. On a 0, roll a d100 and consult the table.

d100     Effect
01-03     You levitate 1 foot above the ground, losing all     movement speed until your next turn.
04-05     Your eyes glow a brilliant blue for the next 1     minute, even while invisible or under the effects of     an illusion.
06-07     Your veins glow a brilliant blue for 1 minute,     incurring disadvantage on stealth checks.
08-09     A random ally within 15 feet of you takes 1d6     lightning damage.
10-12     You are cast into the air and land 20ft behind your     last location.
13-14     A gust of wind sweeps you of your feet, you are     now prone.
15-16     Your storm magic makes the weather colder.
17-18     It starts to rain, (even if you are inside).
19-21     You enchant your enemies weapons (attacks) with electric damage for one turn, it effects 1d8 enemies.
22-23     Your attack hits the next closest enemy or ally     instead.
24-26     A small trickle of lightning limply fizzles out of     your fingertips. For male characters you also have     erectile dysfunction for the rest of the day.
27-28     Cool blue and purple sparks shoot from your eyes.     You are blinded until your next turn.
29-30     For the next minute if you try to cast a cantrip it     always ends up being thunderclap.
31-32     You cast fog cloud centered on yourself.
33-34     You cast gaseous form on yourself, problem is, you     have difficulty ending the spell (in order to end the     spell you must use an action to make a DC 13     arcana check).
35-37     For the next minute, you must shout when you     speak and your voice echos like thunder
38-39     Instantly cast thunderstep without using an action,     bonus action, spell slot, or any material     components.
40-42     All creatures within a 30 ft are stunned for one     minute, at the start of their turn they can make a     DC 15 constitution saving throw to end the effect.
43-45     All creatures within 60 ft of you are deafened for 1     minute, the sound that makes this happen can be     heard for 300 ft.
46-48     A web of electricity coats the battlefield in a 120     ft. radius, centered on yourself. Any creature within     that area that moves without using their full     movement or a dash takes 1d6 lightning damage.
49-50     You cast shatter centered on yourself, no spell slots     or actions required.
d100     Effect
51-52     You cast Misty Step, no actions or spell slots     required. After casting this spell draw a line     between your new location and your old one, if a     creature is on that line they take 2d6 lightning     damage.
53-56     You are stunned until the end of your next turn.
57-59     Roll on the table two more times.
60-62     Every creature within a 30 ft radius instantly swaps     places with another creature within a 30 ft radius,     you get to decide where the creatures end up.
63-67     Every creature within a 30 ft radius instantly swaps     places with another creature within a 30 ft radius,     the DM gets to decide where the creatures end up.
68-69     You have advantage on your next spell attack.
70-71     You summon an air elemental, it leaves after one     minute, there's a 50% chance that it's hostile.
72-75     Choose one creature, that creature must use its     next action to attack you.
76-78     A lightning bolt electrocutes all metal objects in a     20ft area around you, weapons do 1d6 electric     damage extra.
79-81     You cast shocking grasp and target yourself if you     do not touch anything during your turn.
82-83     Your storm magic makes the weather warmer.
84-88     A illusion is cast upon you, and turns your     appearance into a storm giant, advantage on     intimidation.
89-92     Your attack goes through your feet instead of your     hands, succeed on a DC 12 athletics check or the     attack targets you.
93-95     Deal half damage to someone within 15 ft of you     or damaged target.
96-98     Add 9 lightning damage to next melee attack, and     deal 9 lightning damage to two targets within 30     ft.
99-00     You can't speak for the next minute. Whenever you     try, sparks vomit out of your mouth.

 

 

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7/3/2022 6:13:41 PM
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Storm Giant Magic Surge Image

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