Tree Goddess’ Attunement: You are the Tree and closer union with your shell body is nearly complete. You, your Life Tree, and substitutes share spells, abilities (such as sanctuary). You can perceive as if you are standing in all locations at the same time. If a DM allows it you may have multiple substitutes on the same plane of existence The DCs of your Life Tree use your Spell Save DC.
Tree Goddess’ Sanctuary: You have greater authority over your aura. Your aura is increased to within 45 ft of you. You can decide who gains buffs or debuffs instead of effects hitting everyone. You may have a creature that starts its turn within the aura gain Sanctuary as if you cast it on them.
Tree Goddess’ Protection: You are familiar with blight and is protected from it. Plants within your aura dont automatically die to such effects. Plants and allies within your aura may instead use your save against death effects and effects that would cause necrotic damage. You are immune to Necrotic damage.
Tree Goddess’ Authority: You have control over those within your aura. When a creature within your aura makes a roll of any kind that uses its proficiency you may have it use your proficiency instead. Charmed monsters within your aura are under your control instead of any other.
Tree Goddess’ Grove: You become one with a grove and the grove becomes one with you. You are always the center of a druid grove. Any surface that is within your aura is considered a druid grove. Plants begin to grow, any seeds sprout. At the beginning of your turn you can control the space as if it was a druid grove and place its various effects.
Tree Goddess’ Renewal: The tree stops spirits from leaving. As a bonus action you may touch a creature that has died within your aura. That creature returns to life with 1 hit point. This can’t return to life a creature that has died of old age, nor can it restore any missing body parts.
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