Prerequisite: Requires Ability To Cast Find Familiar Spell
Requires Find Familiar Spell
Gain +1 to your choice of Wisdom, Charisma, or Intelligence
Your familiar becomes essentially a second character at your command:
They roll for their own initiative, and can attack like a regular character.
Moster List Includes: (DM Approval Required, If Different From List)
bat, cat, crab, frog (toad), hawk, giant lizard, octopus, giant owl, poisonous snake, fish (quipper), rat, raven, giant sea horse, giant spider, or weasel. The familiar has the statistics of the chosen form, however their health will be half of the summoners health, and their successful attacks will be 1d1 +summoner level type dependent on monster.
Example Hawk Below
AC: 13
Alignment: Unaligned
CHA: 6
CON: 8
Challenge Rating: 0
DEX: 16
HP: Half of Summoners HP
INT: 2
Passive Perception: 14
Roll: Talons 1d1 +level of summoner
STR: 5
Size: Tiny
Skills: Perception +4
Speed: 10 ft., fly 60 ft.
Type: beast
WIS: 14
Hawk
Tiny beast
- Armor Class 13
- Hit Points Half of Characters HP
- Speed 10 ft., fly 60 ft.
STR
5 (-3)
DEX
16 (+3)
CON
8 (-1)
INT
2 (-4)
WIS
14 (+2)
CHA
6 (-2)
- Skills Perception +4
- Senses passive Perception 14
- Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Actions
- Talons. Melee Weapon Attack: +level of summoner to hit, reach 5 ft., one target. Hit: (1d1 +level of summoner) slashing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/24/2019 11:16:52 PM
|
3
|
0
|
5e
|
Coming Soon
|
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