Mindjack (Prey) Image
Prerequisite: Psychoshock 1, the ability to use Psionics and the ability to install Neuromods from the "Psychoshock" subsection of the Telepathy skill tree
 

Mindjack 1 requires Psychoshock 1, 2 Telepath scans, and 2 Neuromods, and allows a person to use a minute to gain the Mindjack 1 ability, during this time the person is considered Incapacitated. Mindjack 2 requires Mindjack 1, 2 additional Telepath scans, and 4 Neuromods, and allows a person to use a minute to gain the Mindjack 2 ability, during this time the person is considered Incapacitated. Mindjack 3 requires Mindjack 2, 1 Telepath additional scan and 6 Neuromods, and allows a person to use a minute to gain the Mindjack 3 ability, during this time the person is considered Incapacitated.

Mindjack has a range of 90ft, and consumes 15 psi points with a 5 turn cooldown.

Mindjack 1 forces all biological enemies to become allies with the user and their allies for 1d4 turns, unless they make a wisdom saving throw DC 10 mind controlled humans automatically are freed from their mind control, but rendered unconscious for 1 minute.

Mindjack 2 forces all biological enemies to become allies with the user and their allies for 1d6 turns, unless they make a wisdom saving throw DC 14 mind controlled humans automatically are freed from their mind control, but rendered unconscious for 1 minute.

Mindjack 3 forces all biological enemies to become allies with the user and their allies for 1d6+2 turns, unless they make a wisdom saving throw DC 16 mind controlled humans automatically are freed from their mind control, but rendered unconscious for 1 minute.

 

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4/25/2019 3:04:06 AM
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Mindjack (Prey) Image

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