Prerequisite: Available only to Blood Hunters
As an action, you curse a creature you can see within 60 feet, causing its vital fluids swirl, inducing intense vertigo. On the creature’s next turn, if it tries to move more than half its speed, it must succeed on a Dexterity saving throw or fall prone.
Amplify. The target must succeed on the saving throw when it is cursed or fall prone, in addition to when moving.
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