Prerequisite: Requires a Wisdom score of 13 or higher. Requires you to be a spellcaster or a monk. Requires a Dexterity score of 13 or higher.
You have mastered the way of spinning the sword. You have the following benefits:
- You gain proficiency with various swords.
- When you land the Attack action with a sword in one hand and nothing in the other, you can expend a pact, ki, sorcery, or spell slot to spin your sword at a tremendous speed, giving the enemy disadvantage towards the next attack made towards you.
THIS IS UNOFFICIAL JAYTERIAL
These game mechanics are usable in your campaign if Jeremy, Spoon, and/or Mason allow them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.
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