
Prerequisite: Requires Dexterity score of 13 or higher
Gain one point in Dexterity.
If falling from a damaging height, roll a Dexterity saving throw. On success, fall damage will be reduced by half. A DM may also grant negation of damage on a critical success.
If enemy attempts to knock player prone, a player may keep footing on successful Dexterity or Acrobatics check.

Comments