Your presence is cold and intimidating.
- Your Charisma or Strength score increases by 1 to a maximum of 20.
- You have advantage on all intimidation checks, and can use Strength (Intimidation) checks instead of Charisma (Intimidation) Checks.
-Once per long rest you can try to make an intimidation check, contested by a creature's Wisdom (Insight) check. If they fail, they are afraid of you for 1 minute and their speed become 0. They can use an action on subsequent turns to repeat their check, ending the effect on a success.
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