You learn to move things with your mind, granting you the following benefits:
- You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it.
- As a bonus action before an attack is made, you can attempt to telekinetically guide an arrow, a bolt, or a bullet toward any target. This shot can ignore quarter, half, and full cover as long as there is a free path from you to the target no longer than the range of the weapon used for the attack. When you do so, add a 1d8 to the attack roll. You can use this feature a number of times equal to your proficiency bonus before you need to take a Long Rest.
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