whenever you deal acid damage the damage ignores resistance
whenever you are hit with an attack you can cause the attacker to take 1d10 acid damage you can do this a number of times equal to your proficiency bonus
you have advantage on saving throws against being knocked prone or grappled
you can activate your stench aura as a bonus action while active you can force any creatures you choose within 10ft of you to make a DC 16 con save or be poisoned
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