Ageless: You don't age and effects that would cause you to age don't work on you
Cling to life: When you make a death saving throw and roll a 16 or higher you gain 1 hit point and regain consciousness
Unsettling presence: As an action, you can unsettle a creature you see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can't be frightened are immune to this feature. Once you use this feature you can't use it again until you take a long rest.
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