When you’re at 0 hit points or below, you may choose to forgo death saves. Choosing this will cause you to explode, you will fail your death saves and you will die. You may choose to trigger this effect up to a minute after you die. When this explosion happens, you may decide whether this explosion is magical (requires knowledge of at least one spell) or non magical. In a magical explosion, all remaining spell slots are used up as random spells chosen from your spell list fire off in every direction. In a non magical explosion, every creature in a 30ft radius sphere centered on you must make a DEX save. On failure the creature takes 3d12 fire damage and gets pushed back to the edge of the sphere. On a success, the creature takes half as much and is not pushed back.
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