Undead Fortitude. If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Undead Nature. the creature doesn’t require air, food, drink, or sleep
Corruptive Bite. When the creature bites a target the target must succeed a Constitution saving throw with a DC of 16, unless from critical hit, on a failed save the creature takes 1d6+4 poison damage and is corrupted until it succeeds on the end of its next turn. On a save it takes half damage and is not corrupted.
Corruption. When a creature is corrupted it loses 10ft of movement, and takes a 1d6 of poison damage, and must roll a 1d8 developing a condition on the corresponding roll; 1. Blinded, 2. Deafened, 3. Frightened, 4. Incapacitated, 5. Paralyzed, 6. Poisoned, 7. Stunned, 8. Charmed.
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