Aria of Three Keys
Aria - When you expend a bardic die to give bardic inspiration to an ally they gain an effect named Aria for 10 minutes
of Body - When you gain an AC boost from a defensive flourish all Allie’s with Aria gain a bonus to AC equal to the same amount. At the start of your turn all allies gain 20 hp.
of Mind - Allies with Aria gain resistance to psychic damage, immunity to mind altering effects (which includes fear, charm, possession, or magical sleep), and advantage on saving throws and checks against illusion magic.
of Soul - Allies with Aria have their souls protected. This protection grants the soul immunity to being trapped or bound in anyway that would prevent resurrection. Souls that are under Hanabi’s protection can be restored to their body without cost so long as they have died within the last 2 minutes.
Crescendo & Requiem
Crescendo - Hanabi gains the ability to weave in and out of combat. When you expend a bardic die for a flourish you can chose to inspire her allies (including yourself) within range granting each of them bardic inspiration. When an ally (including yourself) uses their inspiration they can move up to half of their movement as a free action, this movement does not provoke an attack of opportunity.
Requiem - When you take the attack action you gain a third attack. The third attack is a special attack. If the attack hits they make a charisma saving throw against your spell save DC. If they fail the save they are Entranced with Requiem. They lose their reactions and ability to attack until the end of Hanabi’s next turn.
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