Duties Of Facilitating Image

Plans - Your ability to carefully plan anything allows you to manipulate stored magic. As an action You may change a scroll into a glyph of warding with the spell inside. On Initiative 20 in 1d4 rounds the glyph will be active and potentially activate depending on conditions set by you. You gain one charge per round for legendary defense.

Guides - Your responsibility to guide those around you allows you to show others the true way. Allies other than yourself within 30 ft of you may treat space within 30 ft of you as one 5 ft space. (This can reduce movement, ranges for attacks, or anything that uses pathing to your allies benefits). Your AC can’t be less than your Charisma Score, regardless of what kind of armor you are wearing.

Manages - You manage a capable team to help you wherever you go. When you start a quest and when initiative is rolled you chose one of the following. They gain the ability as an action to become invisible as if it were Invisibility spell with same restrictions. If you chose something different the ones you summoned or called previously go back to doing their duties elsewhere.
- Many Minions - You call 10 constructs of CR 5 or lower. They were already around collecting information for the facilitator. You gain useful knowledge. (DM provides such knowledge collected). If the world has high level technology you gain useful knowledge on potential enemies.
- Some Helpers - You summon 3 and call 1 construct of CR 10 or lower. The one construct you call to your aid was already around collecting some information. You gain some useful knowledge. (DM provides such knowledge collected)
- One Lieutenant - You summon 1 construct pet of yours (even if it isn’t a pet allowed quest)

Grand Collector - Any creature captured (via plane-shift or other abilities) is sent to your domain (as pet reward or to Realm as a hostile pet, contact <@503999835020722206> with details)

Duties Of Facilitating Image

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