Prerequisite: Human, Level 4 Ambassador Feat Human, Level 4 Ambassador Feat
Fighting alongside your on-world adventuring team has sharpened your martial prowess. You have taken on a leadership role amongst your team and wish to help tactically manipulate the battlefield. You gain the following benefits:
- Your Strength or Charisma score increases by 1.
- Once on each of your turns when you take the Attack action, you can forego one of your attacks to allow an ally to strike. When you do so, choose a friendly creature who can see or hear you. That creature can immediately use its reaction to make one weapon attack. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses at the end of a long rest.
- At the end of a long rest, you can choose to inspire your allies for the day to come. Choose a number of creatures (other than yourself) equal to your proficiency bonus. These creatures have advantage on the next attack roll, ability check, or saving throw they make before the end of their next long rest.
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