High Priest: Potent Brewer Image

Your skills with alchemical concoctions have been the sole focus of your witch magic.  You gain the following benefits:

  • You gain proficiency in Alchemist Supplies and the Brewers Supplies.
  • With one hour of work using alchemist or brewers supplies and expending 50gp of materials, or by spending 8 hours foraging in the wilderness, you can craft a number of Witch’s Brews equal to your proficiency bonus.  These brews remain potent for up to nine days and can be consumed as an action.  Creatures that consume a Witch’s Brew gain a number of temporary hit points equal to your proficiency bonus.  When you create a Witch’s Brew, choose one from the following options:
    • Palliative Potion.  You regain 1d6 hit points and end one of the following conditions on yourself; blinded, deafened, or poisoned.
    • Bellowing Brew.  Your voice can become up to three times louder for the next minute.  During this time, as an action, you can give a bellowing shout and force creatures within 5 feet of you to make a DC 14 Constitution saving throw or become deafened until the end of their next turn.
    • Leaping Liquor.  Your weight is reduced to one eighth its normal weight.  During this time your jump distance is tripled for one hour.
High Priest: Potent Brewer Image

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