Your skills with alchemical concoctions have been the sole focus of your witch magic. You gain the following benefits:
- You gain proficiency in Alchemist Supplies and the Brewers Supplies.
- With one hour of work using alchemist or brewers supplies and expending 50gp of materials, or by spending 8 hours foraging in the wilderness, you can craft a number of Witch’s Brews equal to your proficiency bonus. These brews remain potent for up to nine days and can be consumed as an action. Creatures that consume a Witch’s Brew gain a number of temporary hit points equal to your proficiency bonus. When you create a Witch’s Brew, choose one from the following options:
- Palliative Potion. You regain 1d6 hit points and end one of the following conditions on yourself; blinded, deafened, or poisoned.
- Bellowing Brew. Your voice can become up to three times louder for the next minute. During this time, as an action, you can give a bellowing shout and force creatures within 5 feet of you to make a DC 14 Constitution saving throw or become deafened until the end of their next turn.
- Leaping Liquor. Your weight is reduced to one eighth its normal weight. During this time your jump distance is tripled for one hour.
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