Prerequisite: Strength 13 or higher.
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
- You have advantage on attack rolls against a creature you are grappling.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
- The pinned creature can take verbal and mental actions, but cannot cast a spell that requires somatic or material components unless the material component is already in hand.
- In order to cast a spell, the creature must succeed on a DC 10 concentration check. If their concentration is broken, the spell dissipates without taking effect and they expend the spell slot.
Previous Versions
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7/27/2022 2:02:25 PM
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4
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1
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1
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Coming Soon
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