This is less of an enchantment and more of a curse... (You may only do this roll 3 times during combat and get those rolls back after 1 long rest)
CHAOS INSUES
Roll a d20
1 Everyone within a 50 ft radius of you takes 20 damage.
2 Everyone within a 50 ft radius of you is frightened for 1 turn.
3 You gain advantage on weapon to hit rolls for 1 turn...and so does your opponent.
4 All teammates take a Long rest but only a second goes by in real time.
5 You work together with the enemy for 2 turns.
6 Your hp goes down to 1 and so does your enemies.
7 You summon a clone that has 150hp that can replicate any action you can normally do to sit in combat for you.
8 You walk up to whoever you would consider your best companion and hit them with your strongest attack.
9 You can't attack for a turn.
10 You get immunity to all types of damage for one turn.
11 You can fly 30ft until combat ends.
12 You explode and deal 3d6 Fire and 3d6 Thunder Damage to everyone within a 30ft Radius and take 50 damage.
13 You gain 30hp.
14 You lose 30hp.
15 You heal 30hp to your foe.
16 You tie your soul to you friend and add both of your health with them and lose health with them when hit.
17 Everyone within a 30ft radius of you that is a teammate gains an extra temporary 30 health
18 Your AC Increases by 3.
19 Your AC Decreases by 4.
20 You have the culmination of all chaos in your hands and as the ground quakes beneath your feet... all the chaos releases in screaming souls shooting everywhere outside of your body but after you let out a blood curdling scream you cough and say...ORB OF CONCENTRATED MADNESS!!! as you concentrate all the chaos into a pure energy ball of madness and throw it at your opponent dealing 5d20 damage and leaving them frightened and unable to move for one turn, as you take 1d10 of damage.
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