Prerequisite: Requires a Charisma score of 10 or lower, replace with the Lucky feat if exceeded once you have the feat
Once per long rest, if you roll a natural 1 on an attack roll, ability check or saving throw, your roll is treated as though it is a natural 20. If this succeeds, you are accidentally successful in your attempt, in a means by which most would fail and may still injure or incapacitate you. At the DM's discretion, take one of the following conditions:
1. Blinded
2. Deafened
3. Grappled
4. Incapacitated
5. Paralyzed
6. Poisoned
7. Prone
8. Restrained
Previous Versions
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7/30/2022 11:29:39 AM
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Coming Soon
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