Fire's Tempo Image

Prerequisite:  Intelligence or Wisdom 13 and proficiency with martial weapons

You have learned that by timing your strikes with a flaming weapon you can set foes alight and burn away magical protection.

  • If you hit and target twice in one round of combat, with a melee weapon that deals fire damage that target must make a Dexterity saving throw (DC 8+ proficiency bonus+Int or Wis)
  • Targets that have fire resistance of Immunity have advantage on the saving throw but lose one step of resistance if they fail. (Immunity becomes resistance, and resistance is removed) until they put out the flames
  • Targets that fail their save take 1d6 fire damage and 1d6 again on the start of each of their turns until the flames are extinguished 

 

 

Fire's Tempo Image

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