You have successfully torn your soul from your body and trapped it in a suitable object. The object must be a trinket or item no larger than 1 square foot in size. This item becomes your phylactery. Phylactery. A phylactery is an enchanted vessel containing a Lich’s soul. Additionally, a phylactery is a conduit for the Lich to feed on captured souls.
Transformations
A phylactery has the following statistics:
• Armour Class: 18
• Hit Points: 90
• Speed: 0
• Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from non-magical sources.
• Damage Resistances: necrotic, cold, thunder, lightning, force, fire.
While a soul is stored in your phylactery, the phylactery is considered charged. Its charge level is equal to the CR of all the creatures whose soul you have captured. To store a new soul in your Phylactery, add the CR of the creature you killed to your Phylacteries charge level. The souls of creatures with a CR of less than ¼ are not great enough to charge your phylactery. Your Phylacteries charge level cannot exceed 27. If your phylactery is reduced to 0 hit points, your soul is lost; you crumble to dust and are killed outright. If you are killed and you control a charged phylactery on the same plane of existence, your phylactery’s charge is consumed and your body is reconstructed within 5 feet of your phylactery 7 days later. If you are killed and your Phylactery does not have a level of charge, you are reanimated 7 days later as a Demilich under the GM’s control.
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