Cartoon Creature (Custom Lineage) Image

Player Use the feat to use the symbiotic ink to take form of the traits and abilities of a terror toon, a dark, black, and rubberhose cartoon character with matching cartoon gloves that lives to kill and cause pain and chaos.

Three Forms

Your human form is your commoner who mostly going on adventures and mostly loyal worker at art and painting with Black Or Colored Ink, Maybe Even A Magical Animator. Your Semi-Form is when your symbiont takes your mid form between humanoid and true form as your bones and skin when magically covered in Ink Symbiont who turns your body into rubber elastic body and limbs to take on a fluffy animal like appearance, You can grow one tail in semi form. In your True Form you are completely covered by Ink Symbiont as you take a more rubberhose anthro cartoon animal form that is very scary. You grow one or two tails in your true form. As a Cartoon, you have more control over your rubber elastic body with ability to stretch, deform, expand, or contract one's body into any form imaginable but you need to earn it on Level 3. A villager might tell you it was a tale about an entity like deity who came back to life when the ink merged with a avengeable cartoon artist now a warlock,  But later disappear after some years later by a paladin to sealed the Cat Ink Bolt in another plane and smite the artist to death to save a family who was hunted down by this rubberwood terror. But you know that your family was the Warlocks family.

Cartoon Creature Trait

You can choose the kind of inky cartoon animal form in your that took form past, or you can determine it randomly by rolling on the animal form table. The table also provides a suggestion for the Shifting option you might have as a result of your three or two forms, Human Form, Semi Form, and True Form. You are also grained with the following traits to represent your character's lineage

Starting Items

You gain a proficiency with Painter's Supplies. You gain one two starting equipment and two magic item in this feat only.

  • Ink (1 ounce bottle)
  • Ink Pen
  • A Back Carrying Giant Gourd of Holding (Calabash-Shaped): It can hold Ink Symbiont and You Can  Put Items, or Teleports All Your Equipment (and Clothes) Into The Gourd when preparing to transform, the Gourd can hold up to 500 pounds, not exceeding a volume of 64 cubic feet.

Inkwell Supplies

Your family of cartoon animators for a magical cartoon show has you a set of magical ink's supplies with enough ink to cover a number of square feet equal to 10 times your proficiency bonus. This ink is magically refilled each time you finish a long rest. These special supplies can be used as an arcane focus for your spells and grant you proficiency in painter's supplies, or expertise if you already have proficiency in painter's supplies. You also learn the Minor Illusion cantrip and some others you can level up.

Spell Level

Spell

Cantrip

Minor Illusion, Chill Touch

1st

Cause Fear, Color Spray

2nd

Blur, Nathair's Mischief

3rd

Fear, Hypnotic Pattern

4th

Hallucinatory Terrain, Greater Invisibility

 

Cartoon Form

d4

Cartoon Form

Forms Stages

1-2

Cartoon Cat

Human Form, Semi Form, True Form

3-4

Cartoon Dog

Human Form, Semi Form, True Form

Ink Symbiont

Ink Symbionts are the creations of the Warlock Lords, The symbiotes form a symbiotic bond with their real hosts, through which a single entity is created with reborn or custom lineage. They are able to alter and shapechange their hosts' personalities and/appearance or memories by influencing their host's darkest desires, along with amplifying their physical and emotional traits and personality and thereby granting them supernatural abilities. With enough stimulation and an adequate food source, the Ink Symbiont has the ability to permanently latch onto and link with the player or creature that it sort of bonds with the player or creature. When not taking Cartoon Form the Ink Symbiont will take form of an Inkling Symbiont with the Inkling Mascot monster stats. 

Shapechanging

As an action, you can change into your two or three forms depending with animal cartoon form you may be. You can also adjust your height and weight, but not so much that your size changes. While shape changed, none of your game statistics change. When you revert into your semi or human form, you can't not change to your true form until after long rest, and you must adopt a form that has the same basic arrangement of limbs that you have. Your true voice is dark cartoon high pitched voice. Most of the clothing, and equipment will be dropped in your true form by this trait unless you take semi form to carry some equipment. You stay in the one of the three form each until you use an action to revert to your human form or revert to your true cartoon form when you die.

Elastic Skin (Semi Form or True Form Only)

You have resistance to bludgeoning damage.

Rubber Soul (Semi Form or True Form Only)

When you reach 3rd level, you gain access to one of the following abilities (your choice). This cannot be changed.

Balloon. When you are hit by an attack, you can use your reaction to inflate or deflate your body and round out your defenses until the start of your next turn, as if casting the shield spell. You do not gain the benefits of this trait if an attack would do piercing damage. Instead, if you take piercing damage and/or your skin is pierced while you are inflated, you take an additional 2d6 force damage and immediately return to normal.

You regain the ability to use this trait when you finish a long rest.

Stretch. When taking an action on your turn or while falling, you can use your reaction to quickly stretch your limbs with this trait. Until the start of your next turn, you gain the following additional traits:

  • You have advantage on Dexterity (Acrobatics) checks.
  • You are considered to have a running start when jumping.
  • When you make a melee attack on your turn, your reach for it is 5 feet greater than normal, or 10 feet greater with disadvantage.
  • You can perform minor interactions with your limbs, such as activating buttons, using touch spells, or retrieving small items, from a distance of up to 10 feet.
  • You regain the ability to use this trait when you finish a long rest.

Gloved Claws (Semi Form or True Form Only)

Your gloved claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 2d4 + your Strength modifier.

Bite (Semi Form or True Form Only)

Your Bite are natural weapons, which you can use to make secondly unarmed strikes. If you hit with them, you can deal piercing damage equal to 2d4 + your Strength modifier.

Previous Versions

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8/2/2022 3:35:23 AM
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Cartoon Creature (Custom Lineage) Image

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