Once per long rest, if you are knocked unconscious you can instead choose to be reborn at 1hp. By doing so, you let out a burst of fire in a circle 15 feet in diameter around you. Any creatures within the blast range must succeed on a DC 15 Dexterity saving throw or else receive 2d6 fire damage, half on a successful throw and DC 10 Dexterity saving throw or else be pushed back 10 feet, no pushback on a successful throw.
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