¿̴̛̯̳̜̔̂̔̀͂͆͘͝͠W̸̨̨͈̝̫͕̯̉̽̑͌̂̌̊̑͛̑ḧ̶̡̬̾͛͂͛̄͠ą̵̨̘̙̺̙̼̲͇̦͚̀̐́͛̋̿́̇̉͒̕̚͝t̸̢̬͍̹̟̺̯̦̯̝̘͍̔̎̏͛̏̐̈͛͐̚͘̚͝ ̷̫͖̤̜̔̍͌͠ẖ̶̡̡̬̙̙͙̺̽̈̽̊̄͗̑̏̕ą̷̮̯͍̗̜͕͔͉̝̜̓̀ͅv̴̧͕̲̜̪̼̻̼̠͍̥̖̣͔̓̐ë̶̢͍̦͕̘̟̤͇̥̯̣̙͈̙̝́̈́ ̸̜̂͂̂̈́y̵̡̡̢͔̦͎̟̤͊͗̐ͅo̴̗̥̍́̎͆̔̈́̕͝ư̷̠͉̯͎̩̒͗̀̀̀̒́̄̈́̓͋́̓͝ ̴̛̤̘̯̳͙̠͎̳̭̗̝̫͙͒̈́̑͐̐̒̋̏͘͠͠d̵̛̗̍̈̂̓̌͋̉o̷͎͈̖͓̺̓̆̈̓̈͂̇͛̂̆n̵̗͉̟͓̱̥̫̱̱̖͂̓̈́̽̃̽͛̉̀̎̋̓̚͠͝ę̸̛̺̦̪̐̈̄̑͊̐͗́̃̂̋͐͘͝ͅ¡̶̳̝͈̫̰̩̪̐̿͘̚S̷̖̳̪̣͇͖̺͓̣̟͐̏͌̍̈́͋̉̏͊͆͘̚͜t̷̢̢̞̘̙̺̤̺̻̤̰̘̯̹̐̌̓͐͝ớ̴̞̭͈̥̠́͒̀̈͛̑͑̌̏̐ͅṗ̷̨̨͙̘̠̮̘̼̺͓̬̙͙̒͊̊́̑͐̔̚ ̷̳̳̭̺͓͖͉̭͇͎̅̒͒͛̆̆̓͆̂͛̍̈́̇̚t̵͖̙͔̻̩͍̤͕̖̙͐̀̈́̉̅̕h̸̢̢̟̣̹̜̗͕͖͓͂͊̆̎̈́͒͋̇͂͗̅̐į̸̬̱̠͌̽͊̀̀͛̑̀̒̕͝s̶̬͕͎̱͔̜̥͕̪̻̺͍͓̄̎̚ ̸̩͂̎͐͂̃̿̔͘͘͝͝͠m̴̻͎͂̓͠å̸̲̼͑͘d̵̳̪͚̃̀ͅn̷̡͔̩͒́̋ͅę̷͙̲͙̮͔̖̤̟̩͚̀̉s̴̡̺͙̭̱͖̫͛̎s̵̤̊ ̸̢̧͇͎̩̜̥̥͚̪͈̓͊̔̅̀͒͛̿͠‼̴̹̳̳̱̦̻̣͊͛̒͋̏̀́̇̎̒͆ͅW̸̡̛̻̺̞͖̼̳̝̰̉̐̀͛̓͆́̒͜ḩ̸͓͍̱͙̫̱̬̯̪̰̙͆̏̔̆̆͆̍́a̶̛̤͖͗̍̀̃͊̿͌̍͒̂͘̚͝͝t̵̩͉̖̓͂̒͊͆̆̆͛̓́̄͑͛̈́̃ ̵̘͕̣̯̰̟̤͐͑͊̄̇d̴̢̨̩̘͉͍̳͉̠͎͈̬͕̈́̍̿̈͑̃͋͐͛̏̾̊ͅĩ̷̧̛͓̬͉̣̻̥̭̍́̓̒̑́̏̋̐͑̃͗̔d̷̡̻̜̰̭̞̜̥̝̽̽͑͑̕̕͜ͅ ̸͎̝̉͗y̵͙̹̯̯͛̀͛͂̆̽́̄̓ö̵̡̱͍̭̱͖̲̤̰͔̘͓́͌̊̋͜͜ư̷̛̟͔̻̥̒̓͛͌͋͑͝ ̸̧̧̫̠͎͙̹͂͗͛̓̓̎̇̃͑̓̀̚͠h̵̡͎̼͎̼̘̞̤̞̹̥͙̳̫̥̀̈̔̆̋̂͒͌͘͝a̶̡̳̫̣͈̓͘v̶̛̜̟̐͒̓̓͑̑̈̀̿̂̑̈̓͝e̴̢̛̹̝͍̰͎̼͚͙̹͛̎̓̾͗͛̾̑͗ ̶̨̢̳̦̫̖̭̹͔̈́̀́̓͜t̷͖͉͙͂́̈́̒̓̈́͜͝ȯ̷̢̢̡̲̪͓̳̼̗̙͎̠̍̓̿̏̊̈́ ̸̨̛̺̻̝̣̞̱̭̱͇͊̚̚g̵̦͙̟̓̓̾͂̂a̸̛̹̋͊̆̔̄̐̈́i̵̡̡͎̦̯͚̭̣̾̐ͅņ̸̹͕̟̦̋̀̋̆͌͆̇͝⁇̷͕̖̫̱̤̗̣̩̬̦̩̘̂͋̽̈̑̄̈́̒̈̓̃͒̑͘¡̸̛̙̩̳͇̜̆͑̄̈́͝͝
ᚤᛟᚢ ᛗᚨᚤ ᛚᛟᚾᚷ ᚠᛟᚱ ᛞᛖᚨᛏᚺ ᛒᚢᛏ ᚲᚨᚾ ᚾᛖᚡᛖᚱ ᚷᚱᚨᛋᛈ ᛁᛏ. ᛁᚾᛋᛏᛖᚨᛞ, ᚤᛟᚢ ᛒᚱᛁᚾᚷ ᛏᚺᛟᛋᛖ ᚨᚱᛟᚢᚾᛞ ᚤᛟᚢ ᛏᚺᛖ ᚤᛖᚨᚱᚾᛁᚾᚷ ᛞᛖᛋᛁᚱᛖ ᚠᛟᚱ ᛞᛖᛗᛁᛋᛖ. ᚤᛟᚢ ᚲᚨᚾ ᛟᚾᛚᚤ ᚹᚨᛏᚲᚺ ᚨᛋ ᚤᛟᚢ ᚷᚱᚨᚾᛏ ᛏᚺᛖᛗ ᚤᛟᚢᚱ ᛟᚹᚾ ᛚᛁᛒᛖᚱᚨᛏᛁᛟᚾ. ᚤᛟᚢ'ᚡᛖ ᛒᛖᚲᛟᛗᛖ ᛞᛖᚨᛏᚺ'ᛋ ᚱᛖᚨᛈᛖᚱ.
As an action, you can unleash the vile aura of a ᚷᚱᛁᛗ ᚱᛖᚨᛈᛖᚱ. For the duration, ᛞᛖᚨᛏᚺ'ᛋ cloak surrounds you & subjugates you to the following effects:
•You have a flying speed equal to your walking speed.
•You have truesight out to a range of 30 feet.
•You have vulnerability to radiant damage.
•You have resistance to necrotic & poison damage.
•You have immunity to the charmed & frightened condition.
•You can move through other creatures & objects as if they were difficult terrain. You take 5 (1d10) force damage if you end your turn inside an object.
•Any attack roll you make is a critical hit on a roll of 19 or 20 on the d20.
•A target you hit with advantage must succeed on a Constitution saving throw equal to 10 + your proficiency bonus or be paralyzed for 1 minute & have its hit point maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. The target can repeat the saving throw at the end of each of its turns, ending the paralysis on itself on a success.
The price of ᛞᛖᚨᛏᚺ is your own vitality. This aura last's until you choose to stop it as a Bonus Action & ends early if you are knocked Unconscious. At the start of each of your turns, while this aura remains, your hit point maximum is reduced by 5. This reduction lasts until you finish a long rest & outright die if this effect reduces your hit point maximum to 0. Additionally, for every minute the aura remains active, you gain 1 level of exhaustion.
Ţ̷̬̠̙̭̭͌̒̕ĥ̶̡̦̹̳̭͎͇̠̻̣̺̞̅́̍̉͋̽̽̃͝ḯ̸̡̜̘̩̼͓̟͍͍̝̥͔͎̒̈͝ͅs̷̹̼͚̩̺̜̍̑͌́̀̒̌͆͑͑̆͗͘͜ ̷̧̼̱̖̘̓̍̈́͊̋̃͐̑̿͝͝i̶̦̥͛̾̽͐s̵̛̥͍̬̮̲̞̜̞͊̈́͂̇͒̆́̅̔̏̓̌ ̶̦̠͐̂ñ̴̜̭̫͗͛͊̏̒o̶̻̩͆̽́͐͜ ̴̯̖̩̣̮͓͒̐̈͋͗̍̋̐͑̕͜l̶̙̫͓͍̤̠̰̬̘͊̋̊͒̿̿̉̕̕ó̷̢̬̰̺̥̝̖̼̾ń̷̳̗͈͎͓̙͎̦̬̀̽̾̈̍̚̕͝ḡ̶̼̹̗̱̲̠̗̈̔͆̄̄̇́̈́͜ͅé̶̥͔̜̎r̷͚͙̫͎͓͕͇͙̪͋̀̈́̉̽̒̿̾̃̔͜ ̷̧͍̹̹͙̲̒̉ͅa̶̡̧̼̻̟͇͉̟͚̳̤̫̬̱̓̑̆́͘ ̴̨͎̜́͋ͅg̷͎̤̳̜̞̮͊͒̎a̴͈͚̓̇̍̂̕ṁ̸̙̟̞̞̰̰͓̔̉̐̒̈́̿̔̽̈́͗͝e̴͉͚̘͍̿̔̓̓̒̾͝,̴̨̖͇̹̦̩͉̾́̈̓͌S̷̢̺̱̳̖̝̯̊̎̄̓̈́͐͘͜͜ť̷̳̮̖͙́͛̽͊̽̅̀̑͑͛̿̔̒́ơ̶̡̢̡̛̦͚̳̜͈̭͖̫̂́̉̓̐̅͆̚͜ͅp̸̢͓̠̮͚̥̏͋̒̅́̑̾̆̂̊͐͗͘̕ ̷̨̧̢̝̼̰̟̮͎̮̹̺̫̥͓́̅̐͐͊̓͐̓̀̾̂̄̿͠t̸͍̮͊̇̄̒̐͐̕͝h̵̛̠̱̰̜͚͍̊͆̐́̎͗́̍̏̍̌̏͘ͅĭ̷̯̭̠̣͍̭̾̀̅́s̷̢̱̱̦̤̪̩͓̭̗̞̟̈́̐̿̃̈́̏̓!̵̢̟̜̥̼͙̳͎̰̉̇͆̄́̒͆͐̿̔̚͠͝ͅẀ̵̧̨̨͕̼͖͉̩̝̟̮̙h̷̫͍͙̓̑̈́̀̔̋̿y̴̢͚̣̎̽̏̀̃͊͒͒͋̆͗̈́͘͝ ̷̢̪̼̞̟͈̺̥̔̓̊̾̒̄̆͜͜ả̸̘͎ṟ̵̞͉̳̙̳̂̽̀̈͌̇̋̅̍͂͝ę̷̡̞̮͎̪͉̳̻͍̤͐ ̸̥̣͂͆̕̚͠y̸͍̠̫͑̎̆͌̈́̓͗͘ò̴̤̼͙̙̗̤̤͔̤͓̝̱̺̦͛͂͛͜͠ũ̵͈̙̜̹̗̪̺̣̮̋͒͜ͅ ̴̲͎͂͋̓̅̋̃͌̽́͝ḋ̶̨̧̫͕̫͍͔ọ̸̥͇̣͇̬̖̘̠̣̈͠ȉ̶̛͈͇͔̼͇̠̹̲̤̦̇̔̀̇͂̓̾̒̋͝n̷̪͖̤̪͎̻͐g̸̨͚̙̪̪̯̟̤͍̲͎̳̟͈̼͊̈́͂̓͋͗͠ ̴̹͔̩͔͕̝̫͖̼̺̮͌̔́̊͂̍̎̈͗̓̉͝͝t̵̹͗̍̌͊̒̈́͗͐͝ḩ̷̹̟̲̦͎̜͇̄́͌͒͂͐i̶̡̞̭͉̻̎̇̈̾s̴̨̟̮̥̹͔̦̩̤͖̏̿?̶͎̫̙̲͇̣͋̂S̷̢̺̱̳̖̝̯̊̎̄̓̈́͐͘͜͜T̸̹̝̩͎̬̣̤͚̬̫̼̹̝͊̃̐̄̉̈́͂͘͝Ö̷̧̨̖͉̰̰̘̯͎́̔̽̈́̀̓͘Ṗ̷̧̞͙̟̜̝̰̫̻̗̆̃̎̓͒̈́͜ͅ ̷͔̼̜̠̜̍͒̊͐̋͜ͅI̸̞͈̱̣̘͇̺͉͉̾͋̾̀̈́͐̾̓͐̒͘͝T̵̗̗̮̠̋̓!̸͈͔̠̭͈̹͚̺̯͆
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